Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 23:00
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 357 | 151 | 87 | 0 | 332 | 13.5 cm | 1.74 | 63% | 46% | 0:07 |
| -cide- | 275 | 97 | 96 | 0 | 287 | 46.0 cm | 1.01 | 50% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 6 | 4 | 4 | 5 kills | ||
| pho` | 19 | 3 | 3 | 4 | 5 kills | ||
| tono | 20 | 2 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:59 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 10 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:09, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-3.
-cide- stood out as the main objective influence with 23 grabs, 6 captures, 5 returns, and an MVP score of 1078. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 79 grabs, 30 pickups, 13 captures, 8 solos, 8 assists, 95 flag kills, 47 covers, 0 seals, 64 returns, 58 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 151 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 165 |
| 93 |
| 91 |
| 0 |
| 329 |
| 19.6 cm |
| 1.02 |
| 51% |
| 28% |
| 0:07 |
| Team Total | 797 | 341 | 274 | 0 | 948 | 26.4 cm | 1.24 | 55% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 303 | 135 | 136 | 0 | 310 | 20.3 cm | 0.99 | 50% | 44% | 0:04 |
| _-=Pr3dazZz=-FB | 198 | 95 | 112 | 0 | 289 | 36.0 cm | 0.85 | 46% | 34% | 0:05 |
| ROSE | 117 | 44 | 93 | 0 | 213 | - | 0.47 | 32% | 21% | 0:07 |
| Team Total | 618 | 274 | 341 | 0 | 812 | 28.1 cm | 0.80 | 45% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 3 kills |
| -cide- | 14 | 8 | 3 kills |
| ROSE | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 1 | 10 kills | |||
| pho` | 5 | 7 kills | ||||
| tono | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills | |||||
| ROSE | 2 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 23 | 6 | 2 | 5 | 11 | 0/- | 754 | 7 | 6 | 4 | 0 | 5 | 3 | 1078 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 2 | 0 | 0 | 31/9 | 0 | 2 | 17 | 20 | 0 | 24 | 1 | 775 |
| - | pho` | Defender | 1 | 0 | 2 | 0 | 0 | 31/8 | 0 | 3 | 3 | 23 | 0 | 23 | 0 | 651 |
| - | tono | Attacker | 22 | 4 | 1 | 2 | 3 | 0/- | 246 | 7 | 9 | 0 | 0 | 1 | 2 | 547 |
| - | ROSE | Attacker | 22 | 2 | 1 | 1 | 4 | 0/- | 298 | 6 | 1 | 2 | 0 | 2 | 0 | 431 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 0 | 0 | 15 | 0/- | 2 | 5 | 11 | 9 | 0 | 9 | 0 | 386 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 67 | 70 | 73 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 271 | 273 | 274 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 3.03x rating shows it. You helped keep the score under control with 20 mid returns and 1 clutch return. You fought efficiently: 151-87 with a 1.74 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.68x. Excellent flag running from you: 23 grabs became 6 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 2.52x. You helped keep the score under control with 23 mid returns. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. You were dangerous with the flag: 22 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. You carried real threat on attack, turning 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a tough match at 0.56x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 22 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 44-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |