Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 18:02
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 256 | 90 | 79 | 1 | 283 | 46.0 cm | 1.14 | 53% | 32% | 0:08 |
| _-=Pr3dazZz=- | 150 | 52 | 81 | 0 | 243 | 36.0 cm | 0.64 | 39% | 25% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 10 | 4 | 1 | 4 kills | |||
| -cide- | 14 | 4 | 3 kills | ||||
| -uh.StarzZz`- | 3 | 8 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:51 when gzm scored for Red Team. Blue Team created more scoring chances, converting 10 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-10.
pho` stood out as the main objective influence with 15 grabs, 4 captures, 11 returns, and an MVP score of 813. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 69 grabs, 37 pickups, 13 captures, 5 solos, 11 assists, 93 flag kills, 37 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 80 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
| gzm |
| 143 |
| 74 |
| 65 |
| 0 |
| 247 |
| - |
| 1.14 |
| 53% |
| 30% |
| 0:27 |
| Team Total | 549 | 216 | 225 | 1 | 773 | 41.0 cm | 0.96 | 49% | 29% | 0:45 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 254 | 80 | 71 | 0 | 222 | 20.3 cm | 1.13 | 53% | 36% | 0:09 |
| -uh.PreDaToR- | 210 | 77 | 70 | 0 | 216 | - | 1.10 | 52% | 36% | 0:09 |
| -uh.StarzZz`- | 192 | 68 | 75 | 0 | 235 | 13.5 cm | 0.91 | 48% | 31% | 0:09 |
| Team Total | 656 | 225 | 216 | 0 | 673 | 16.9 cm | 1.04 | 51% | 34% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| -uh.PreDaToR- | 9 | 5 | 1 | 4 kills |
| _-=Pr3dazZz=- | 3 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 1 | 8 kills | ||||
| -cide- | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.PreDaToR- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 15 | 4 | 3 | 1 | 17 | 0/- | 412 | 11 | 12 | 10 | 0 | 11 | 0 | 813 |
| - | -uh.StarzZz`- | Attacker | 19 | 5 | 3 | 3 | 7 | 0/- | 564 | 11 | 5 | 6 | 0 | 6 | 1 | 808 |
| - | -uh.PreDaToR- | Defender | 1 | 1 | 2 | 0 | 0 | 18/3 | 24 | 4 | 10 | 14 | 0 | 14 | 0 | 532 |
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 29/11 | 1 | 3 | 2 | 12 | 0 | 13 | 1 | 492 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 1 | 1 | 0 | 13 | 0/- | 199 | 5 | 4 | 6 | 0 | 7 | 1 | 432 |
| - | gzm | Attacker | 17 | 1 | 2 | 1 | 9 | 0/- | 100 | 3 | 4 | 3 | 0 | 4 | 1 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 42 | 43 | 44 | 0 | Good connection | |
| gzm | 30000 | - | - | 16 | 19 | 28 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 32 | 37 | 42 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.73x. You were dangerous with the flag: 15 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.61x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.PreDaToR- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.54x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Defender | You had a huge game and played well above your usual level at 1.47x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| gzm | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.10x. Your attacking runs had purpose, with 17 grabs leading to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 1 cap. I think survival was your main issue: 52-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |