Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Sept 2025, 17:49
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 241 | 101 | 87 | 0 | 285 | 20.3 cm | 1.16 | 54% | 38% | 0:07 |
| _-=Pr3dazZz=- | 232 | 87 | 92 | 0 | 273 | 36.0 cm | 0.95 | 49% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| cam | 15 | 5 | 6 | 1 | 5 kills | ||
| pho` | 21 | 2 | 1 | 4 kills | |||
| Poison_Arr0w | 18 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 2:17 when cam scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:52, with cam finishing for Red Team. That score set the closing shape of the match at 6-3.
pho` stood out as the main objective influence with 12 grabs, 2 captures, 5 returns, and an MVP score of 665. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 53 grabs, 31 pickups, 9 captures, 2 solos, 7 assists, 75 flag kills, 44 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| cam |
| 213 |
| 121 |
| 65 |
| 0 |
| 340 |
| - |
| 1.86 |
| 65% |
| 36% |
| 0:10 |
| Team Total | 686 | 309 | 244 | 0 | 898 | 28.1 cm | 1.27 | 56% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 173 | 90 | 108 | 0 | 259 | 46.0 cm | 0.83 | 45% | 35% | 0:06 |
| Poison_Arr0w | 161 | 79 | 94 | 0 | 235 | - | 0.84 | 46% | 35% | 0:07 |
| -uh.StarzZz`- | 152 | 75 | 107 | 0 | 236 | 13.5 cm | 0.70 | 41% | 32% | 0:06 |
| Team Total | 486 | 244 | 309 | 0 | 730 | 29.7 cm | 0.79 | 44% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 11 | 4 | 1 | 5 kills |
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| cam | 6 | 1 | 12 kills | |||
| pho` | 2 | 9 kills | ||||
| Poison_Arr0w | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 2 | 3 | 0 | 13 | 0/- | 337 | 6 | 9 | 4 | 1 | 5 | 2 | 665 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 21/12 | 39 | 5 | 8 | 15 | 0 | 17 | 1 | 594 |
| - | cam | Attacker | 12 | 3 | 1 | 0 | 8 | 0/- | 224 | 4 | 11 | 3 | 0 | 3 | 0 | 512 |
| - | -cide- | Attacker | 10 | 1 | 1 | 1 | 8 | 0/- | 165 | 9 | 5 | 5 | 0 | 6 | 1 | 422 |
| - | -uh.StarzZz`- | Attacker | 18 | 1 | 0 | 1 | 10 | 0/- | 133 | 3 | 10 | 4 | 0 | 4 | 0 | 344 |
| - | Poison_Arr0w | Defender | 1 | 1 | 0 | 0 | 0 | 15/- | 2 | 4 | 1 | 8 | 0 | 8 | 0 | 286 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| cam | 30000 | - | - | 83 | 85 | 88 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 16 | 0 | Sawtooth variation | |
| Poison_Arr0w | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.56x. Excellent flag running from you: 12 grabs became 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.54x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| cam | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.31x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps. You fought efficiently: 121-65 with a 1.86 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.20x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 18 grabs into 1 cap and 1 solo. I think survival was your main issue: 75-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Poison_Arr0w | Stable | Defender | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 8 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |