Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Feb 2026, 00:55
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 346 | 110 | 67 | 0 | 317 | 36.0 cm | 1.64 | 62% | 38% | 0:09 |
| aMpEnergy | 283 | 82 | 53 | 0 | 268 | - | 1.55 | 61% | 31% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 10 | 2 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 5 | 2 | 3 | 5 kills | ||
| -uh.StarzZz`- | 21 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 15-0 in favour of Red Team.
The opening breakthrough came at 0:27 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 15 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:39, with aMpEnergy finishing for Red Team on a solo run. That score set the closing shape of the match at 15-0.
aMpEnergy stood out as the main objective influence with 18 grabs, 7 captures, 9 returns, and an MVP score of 1106. aMpEnergy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 71 grabs, 37 pickups, 15 captures, 6 solos, 9 assists, 93 flag kills, 49 covers, 0 seals, 56 returns, 50 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 73 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: aMpEnergy produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 247 |
| 73 |
| 62 |
| 0 |
| 188 |
| 20.3 cm |
| 1.18 |
| 54% |
| 39% |
| 0:10 |
| Team Total | 876 | 265 | 182 | 0 | 773 | 28.1 cm | 1.46 | 59% | 36% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 217 | 96 | 92 | 0 | 281 | 13.5 cm | 1.04 | 51% | 38% | 0:07 |
| -cide- | 140 | 74 | 87 | 0 | 223 | 46.0 cm | 0.85 | 46% | 33% | 0:07 |
| Lilia | 52 | 12 | 86 | 0 | 68 | - | 0.14 | 12% | 18% | 0:07 |
| Team Total | 409 | 182 | 265 | 0 | 572 | 29.7 cm | 0.69 | 41% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 1 |
| 4 kills |
| -cide- | 10 | 2 | 2 | 4 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 8 kills | ||||
| _-=Pr3dazZz=- | 6 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| aMpEnergy | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | aMpEnergy | Attacker | 18 | 7 | 4 | 3 | 13 | 0/- | 696 | 8 | 7 | 7 | 0 | 9 | 2 | 1106 |
| - | pho` | Attacker | 14 | 4 | 5 | 3 | 6 | 0/- | 689 | 6 | 19 | 4 | 0 | 4 | 1 | 1017 |
| - | _-=Pr3dazZz=- | Defender | 1 | 4 | 0 | 0 | 0 | 35/15 | 115 | 7 | 13 | 24 | 0 | 25 | 0 | 891 |
| - |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 21/- |
| 0 |
| 1 |
| 8 |
| 8 |
| 0 |
| 9 |
| 1 |
| 370 |
| - | -cide- | Attacker | 19 | 0 | 0 | 0 | 14 | 0/- | 0 | 7 | 2 | 5 | 0 | 6 | 0 | 260 |
| - | Lilia | Attacker | 18 | 0 | 0 | 0 | 4 | 0/- | 0 | 8 | 0 | 2 | 0 | 3 | 2 | 160 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 102 | 104 | 107 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| aMpEnergy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.68x. You carried real threat on attack, turning 18 grabs into 7 caps and 3 solos. You fought efficiently: 82-53 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 2.15x. As a defender, your standout work was stopping danger before it became a cap: 24 mid returns. You fought efficiently: 110-67 with a 1.64 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.76x. Your attacking play was strong, especially because you turned 14 grabs into 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your defensive timing was good: 8 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You created plenty of starts with 19 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Lilia | Feeding | Attacker | You had a tough match at 0.45x, well below your usual level, but I think it is fixable. 18 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 12-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |