Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jul 2026, 22:01
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 254 | 123 | 96 | 0 | 297 | - | 1.28 | 56% | 42% | 0:06 |
| newut | 209 | 86 | 85 | 0 | 263 | - | 1.01 | 50% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 15 | 2 | 1 | 5 kills | |||
| newut | 9 | 3 | 3 | 1 | 5 kills | ||
| saxon | 22 | 5 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:51 when saxon scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:58, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 1 capture, 7 returns, and an MVP score of 520. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 59 grabs, 30 pickups, 7 captures, 0 solos, 9 assists, 82 flag kills, 22 covers, 0 seals, 52 returns, 47 mid returns, 5 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 42% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 136 |
| 51 |
| 68 |
| 0 |
| 231 |
| - |
| 0.75 |
| 43% |
| 23% |
| 0:09 |
| Team Total | 599 | 260 | 249 | 0 | 791 | - | 1.04 | 51% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 192 | 84 | 71 | 0 | 312 | 36.0 cm | 1.18 | 54% | 28% | 0:09 |
| -uh.StarzZz`- | 180 | 88 | 97 | 0 | 264 | 13.5 cm | 0.91 | 48% | 34% | 0:06 |
| -cide-FB | 153 | 77 | 92 | 0 | 236 | 46.0 cm | 0.84 | 46% | 33% | 0:07 |
| Team Total | 525 | 249 | 260 | 0 | 812 | 31.8 cm | 0.96 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| -cide- | 11 | 2 | 3 kills |
| O2 | 5 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| saxon | 4 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 3 kills | |||||
| O2 | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 3 | 0 | 11 | 0/- | 240 | 6 | 4 | 6 | 0 | 7 | 1 | 520 |
| - | newut | Attacker | 10 | 1 | 1 | 0 | 16 | 0/- | 36 | 4 | 5 | 8 | 0 | 10 | 4 | 501 |
| - | saxon | Defender | 0 | 2 | 0 | 0 | 0 | 22/8 | 2 | 2 | 6 | 10 | 0 | 11 | 0 | 452 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 14/2 | 58 | 5 | 3 | 11 | 0 | 11 | 0 | 442 |
| - | O2 | Attacker | 20 | 0 | 3 | 0 | 9 | 0/- | 261 | 2 | 2 | 3 | 0 | 4 | 0 | 420 |
| - | -cide- | Attacker | 9 | 2 | 1 | 0 | 10 | 0/- | 102 | 11 | 2 | 9 | 0 | 9 | 0 | 410 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 53 | 85 | 112 | 3 | Unstable spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.61x. You helped keep the score under control with 10 mid returns. You fought efficiently: 123-96 with a 1.28 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Godlike | Attacker | You put together a top-level game here and finished at 1.39x. 20 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 51-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. Very strong flag running: you made 20 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You looked dangerous whenever you got the flag, and 9 grabs led to 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |