Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Oct 2025, 22:31
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 267 | 89 | 79 | 0 | 271 | - | 1.13 | 53% | 33% | 0:08 |
| <{xan}>Joschde | 217 | 86 | 82 | 0 | 280 | - | 1.05 | 51% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 18 | 7 | 3 | 2 | 5 kills | ||
| <{xan}>Joschde | 10 | 3 | 1 | 5 kills | |||
| newut | 12 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:44 when -MaDTeTa.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 9:17, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-6.
newut stood out as the main objective influence with 8 grabs, 2 captures, 12 returns, and an MVP score of 675. newut made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 60 grabs, 64 pickups, 9 captures, 0 solos, 10 assists, 115 flag kills, 38 covers, 0 seals, 50 returns, 41 mid returns, 9 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 44% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 55 |
| 89 |
| 0 |
| 183 |
| 36.0 cm |
| 0.62 |
| 38% |
| 30% |
| 0:07 |
| Team Total | 631 | 230 | 250 | 0 | 734 | 36.0 cm | 0.92 | 48% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 317 | 125 | 60 | 0 | 287 | - | 2.08 | 68% | 44% | 0:10 |
| -cide- | 197 | 65 | 76 | 0 | 227 | 46.0 cm | 0.86 | 46% | 29% | 0:08 |
| -uh.StarzZz`- | 145 | 60 | 94 | 0 | 188 | 13.5 cm | 0.64 | 39% | 32% | 0:07 |
| Team Total | 659 | 250 | 230 | 0 | 702 | 29.7 cm | 1.09 | 52% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| _-=Pr3dazZz=- | 5 | 2 kills |
| -cide- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 9 | 8 kills | ||||
| <{xan}>Joschde | 1 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 8 | 2 | 0 | 0 | 25 | 0/- | 84 | 6 | 6 | 10 | 0 | 12 | 5 | 675 |
| - | -MaDTeTa.PrT- | Defender | 0 | 3 | 0 | 0 | 0 | 32/7 | 76 | 4 | 16 | 13 | 0 | 14 | 1 | 610 |
| - | -cide- | Attacker | 17 | 2 | 3 | 0 | 9 | 0/- | 359 | 14 | 6 | 1 | 0 | 3 | 2 | 591 |
| - |
| Attacker |
| 15 |
| 1 |
| 4 |
| 0 |
| 11 |
| 0/- |
| 165 |
| 19 |
| 2 |
| 7 |
| 0 |
| 7 |
| 0 |
| 467 |
| - | <{xan}>Joschde | Attacker | 12 | 0 | 1 | 0 | 23 | 0/- | 88 | 7 | 7 | 7 | 0 | 10 | 1 | 462 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 2 | 0 | 15 | 0/- | 128 | 14 | 1 | 3 | 0 | 4 | 0 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 27 | 28 | 29 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 25 | 26 | 0 | Good connection | |
| -MaDTeTa.PrT- | 35000 | - | - | 48 | 50 | 52 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -MaDTeTa.PrT- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.69x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 125-60 with a 2.08 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.66x. You were dangerous with the flag: 8 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.39x. You carried real threat on attack, turning 17 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| <{xan}>Joschde | Dominating | Attacker | You played well and finished above your usual level at 1.14x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. Excellent flag running from you: 15 grabs became 1 cap. I think survival was your main issue: 60-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 8 grabs into 1 cap. I think survival was your main issue: 55-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |