Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 22:13
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 267 | 99 | 72 | 2 | 251 | - | 1.38 | 57% | 40% | 0:09 |
| newut | 208 | 83 | 80 | 0 | 222 | - | 1.04 | 51% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 8 | 4 | 3 | 4 kills | |||
| <{xan}>Joschde | 12 | 3 | 1 | 4 kills | |||
| newut | 12 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 10-7 in favour of Red Team.
The opening breakthrough came at 1:05 when <{xan}>Joschde scored for Red Team. Red Team created more scoring chances, converting 10 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 10-7.
newut stood out as the main objective influence with 14 grabs, 2 captures, 7 returns, and an MVP score of 651. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 39 pickups, 17 captures, 3 solos, 14 assists, 86 flag kills, 23 covers, 9 seals, 47 returns, 2 mid returns, 4 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 41% accuracy and 100 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 197 |
| 75 |
| 78 |
| 3 |
| 216 |
| 36.0 cm |
| 0.96 |
| 48% |
| 35% |
| 0:08 |
| Team Total | 672 | 257 | 230 | 5 | 689 | 36.0 cm | 1.12 | 53% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 228 | 100 | 71 | 1 | 242 | - | 1.41 | 58% | 41% | 0:09 |
| pho` | 165 | 67 | 96 | 0 | 220 | 20.3 cm | 0.70 | 41% | 30% | 0:06 |
| -uh.StarzZz`- | 159 | 63 | 90 | 0 | 191 | 13.5 cm | 0.70 | 41% | 33% | 0:07 |
| Team Total | 552 | 230 | 257 | 1 | 653 | 16.9 cm | 0.89 | 47% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 3 kills |
| pho` | 11 | 1 | 3 kills |
| -uh.StarzZz`- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 6 | 1 | 11 kills | |||
| <{xan}>Joschde | 5 | 6 kills | ||||
| newut | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 2 | 7 | 1 | 9 | 0/- | 475 | 8 | 3 | 0 | 0 | 7 | 0 | 651 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 3 | 2 | 1 | 12 | 0/- | 368 | 5 | 6 | 1 | 0 | 6 | 1 | 571 |
| - | -uh.StarzZz`- | Attacker | 25 | 6 | 1 | 1 | 5 | 0/- | 426 | 9 | 3 | 1 | 0 | 1 | 0 | 549 |
| - |
| Defender |
| 1 |
| 5 |
| 0 |
| 0 |
| 0 |
| 26/7 |
| 157 |
| 7 |
| 5 |
| 0 |
| 0 |
| 15 |
| 1 |
| 522 |
| - | BoSS~VanZke | Defender | 1 | 0 | 2 | 0 | 0 | 24/5 | 153 | 4 | 0 | 0 | 0 | 15 | 1 | 459 |
| - | pho` | Attacker | 10 | 1 | 2 | 0 | 10 | 0/- | 121 | 6 | 6 | 0 | 0 | 3 | 1 | 295 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 100 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 32 | 35 | 38 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.54x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| <{xan}>Joschde | Godlike | Defender | Great game, this was a really strong performance from you at 1.44x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 99-72 with a 1.38 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. Very strong flag running: you made 15 grabs count with 3 caps and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~VanZke | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 100-71 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your flag work was one of your best areas, with 25 grabs producing 6 caps and 1 solo. I think survival was your main issue: 63-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. I think survival was your main issue: 67-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |