Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Apr 2026, 19:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 346 | 129 | 100 | 0 | 294 | - | 1.29 | 56% | 44% | 0:06 |
| Matrix.BE | 249 | 102 | 94 | 0 | 357 | - | 1.09 | 52% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Matrix.BE | 14 | 4 | 2 | 1 | 5 kills | ||
| JugzZz | 24 | 3 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 15 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:49 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:00, with JugzZz finishing for Red Team. That score set the closing shape of the match at 9-5.
Matrix.BE stood out as the main objective influence with 25 grabs, 3 captures, 7 returns, and an MVP score of 867. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 28 pickups, 14 captures, 3 solos, 11 assists, 96 flag kills, 46 covers, 0 seals, 68 returns, 57 mid returns, 11 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 44% accuracy and 129 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Matrix.BE | Attacker | 25 | 3 | 4 | 1 | 11 | 0/- | 543 | 4 | 13 | 6 | 0 | 7 | 1 | 867 |
| - | JugzZz | Defender | 0 | 5 | 1 | 0 | 0 | 29/15 | 108 | 7 | 6 | 19 | 0 | 21 | 2 | 845 |
| - | pho` | Attacker | 16 | 1 | 3 | 1 | 10 | 0/- | 249 | 3 | 15 | 5 | 0 | 8 | 3 | 683 |
| - | -uh.StarzZz`- | Attacker | 23 | 3 | 1 | 1 | 11 | 0/- | 330 | 10 | 3 | 5 | 0 | 5 | 1 | 636 |
| - | -uh.Pr3DazZz | Attacker | 17 | 1 | 2 | 0 | 16 | 0/- | 168 | 2 | 2 | 11 | 0 | 14 | 2 | 597 |
| - | PeRcH72 | Defender | 1 | 1 | 0 | 0 | 0 | 19/- | 2 | 2 | 7 | 11 | 0 | 13 | 2 | 545 |
| 225 |
| 95 |
| 99 |
| 0 |
| 227 |
| 20.3 cm |
| 0.96 |
| 49% |
| 42% |
| 0:06 |
| Team Total | 820 | 326 | 293 | 0 | 878 | 20.3 cm | 1.11 | 53% | 39% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 250 | 95 | 107 | 0 | 299 | 20.3 cm | 0.89 | 47% | 32% | 0:06 |
| -uh.StarzZz`-FB | 208 | 115 | 110 | 0 | 287 | 13.5 cm | 1.05 | 51% | 41% | 0:05 |
| -uh.Pr3DazZz | 195 | 83 | 109 | 0 | 290 | - | 0.76 | 43% | 33% | 0:06 |
| Team Total | 653 | 293 | 326 | 0 | 876 | 16.9 cm | 0.90 | 47% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 3 |
| 2 |
| 4 kills |
| PeRcH72 | 17 | 2 | 2 | 4 kills |
| -uh.Pr3DazZz | 19 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Matrix.BE | 1 | 10 kills | ||||
| JugzZz | 4 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 37 | 39 | 40 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 94 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 17 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 2.12x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 2 clutch returns. You fought efficiently: 129-100 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Matrix.BE | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.74x. Your grabs and running were a real strength, with 25 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.44x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 16 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. You looked dangerous whenever you got the flag, and 23 grabs led to 3 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | You played a really good game here and your 1.26x rating shows it. You were dangerous with the flag: 17 grabs led to 1 cap. I think survival was your main issue: 83-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |