Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 23:19
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 242 | 84 | 73 | 0 | 298 | - | 1.15 | 54% | 30% | 0:09 |
| newut | 226 | 90 | 67 | 0 | 273 | - | 1.34 | 57% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 12 | 2 | 3 kills | ||||
| newut | 14 | 6 | 1 | 5 kills | |||
| -cide- | 12 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:19 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:07, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 6-4.
newut stood out as the main objective influence with 9 grabs, 1 capture, 11 returns, and an MVP score of 629. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 42 pickups, 10 captures, 0 solos, 11 assists, 98 flag kills, 31 covers, 0 seals, 56 returns, 52 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 88 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 226 |
| 88 |
| 68 |
| 0 |
| 238 |
| 20.3 cm |
| 1.29 |
| 56% |
| 39% |
| 0:09 |
| Team Total | 694 | 262 | 208 | 0 | 809 | 20.3 cm | 1.26 | 56% | 34% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 179 | 72 | 79 | 0 | 306 | - | 0.91 | 48% | 30% | 0:08 |
| -cide- | 168 | 74 | 92 | 0 | 239 | 46.0 cm | 0.80 | 45% | 31% | 0:07 |
| localhero | 161 | 62 | 91 | 0 | 220 | - | 0.68 | 41% | 28% | 0:07 |
| Team Total | 508 | 208 | 262 | 0 | 765 | 46.0 cm | 0.79 | 44% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 kills |
| pho` | 15 | 2 | 1 | 4 kills |
| dupthegodless | 12 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 2 | 1 | 10 kills | |||
| newut | 3 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| dupthegodless | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 9 | 1 | 4 | 0 | 14 | 0/- | 258 | 7 | 11 | 11 | 0 | 11 | 0 | 629 |
| - | -uh.Pr3DazZz | Defender | 0 | 4 | 0 | 0 | 0 | 23/11 | 160 | 8 | 5 | 14 | 0 | 14 | 0 | 626 |
| - | pho` | Attacker | 18 | 1 | 2 | 0 | 19 | 0/- | 182 | 6 | 7 | 9 | 0 | 10 | 1 | 587 |
| - | dupthegodless | Attacker | 16 | 2 | 2 | 0 | 13 | 0/- | 268 | 10 | 6 | 3 | 0 | 4 | 1 | 519 |
| - | -cide- | Attacker | 20 | 1 | 3 | 0 | 13 | 0/- | 131 | 9 | 2 | 8 | 0 | 8 | 0 | 433 |
| - | localhero | Defender | 3 | 1 | 0 | 0 | 0 | 16/- | 1 | 2 | 0 | 7 | 0 | 9 | 2 | 372 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 85 | 86 | 87 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| localhero | 20000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. Your flag work was one of your best areas, with 9 grabs producing 1 cap. You fought efficiently: 90-67 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.39x. Your attacking runs had purpose, with 18 grabs leading to 1 cap. You fought efficiently: 88-68 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.26x. Very strong flag running: you made 16 grabs count with 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. Your attacking play was strong, especially because you turned 20 grabs into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Stable | Defender | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns and 2 clutch returns. I think survival was your main issue: 62-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |