Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 23:46
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 289 | 99 | 112 | 0 | 251 | 20.3 cm | 0.88 | 47% | 39% | 0:05 |
| aMpEnergy | 172 | 88 | 98 | 0 | 275 | - | 0.90 | 47% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 12 | 4 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 16 | 3 | 3 | 1 | 5 kills | ||
| Cassie` | 16 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:27 when Cassie` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with Cassie` finishing for Blue Team. That score set the closing shape of the match at 5-7.
pho` stood out as the main objective influence with 0 grabs, 4 captures, 16 returns, and an MVP score of 697. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 36 pickups, 12 captures, 2 solos, 13 assists, 81 flag kills, 38 covers, 0 seals, 44 returns, 42 mid returns, 2 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 48% accuracy and 117 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 122 |
| 59 |
| 110 |
| 0 |
| 222 |
| 58.3 cm |
| 0.54 |
| 35% |
| 27% |
| 0:05 |
| Team Total | 583 | 246 | 320 | 0 | 748 | 39.3 cm | 0.77 | 43% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 231 | 117 | 91 | 0 | 256 | 13.5 cm | 1.29 | 56% | 48% | 0:07 |
| _-=Pr3dazZz=- | 220 | 97 | 69 | 0 | 289 | 36.0 cm | 1.41 | 58% | 35% | 0:09 |
| Cassie` | 209 | 106 | 86 | 0 | 304 | - | 1.23 | 55% | 35% | 0:07 |
| Team Total | 660 | 320 | 246 | 0 | 849 | 24.7 cm | 1.30 | 57% | 39% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 1 |
| 4 kills |
| pho` | 17 | 2 | 3 kills |
| Broken_Soul | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 6 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Cassie` | 2 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 4 | 0 | 0 | 0 | 29/11 | 86 | 8 | 6 | 14 | 0 | 16 | 2 | 697 |
| - | -uh.StarzZz`- | Attacker | 18 | 3 | 3 | 1 | 9 | 0/- | 365 | 9 | 8 | 2 | 0 | 2 | 0 | 614 |
| - | Cassie` | Attacker | 13 | 3 | 2 | 0 | 8 | 0/- | 334 | 8 | 12 | 3 | 0 | 3 | 0 | 566 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 20/2 | 1 | 3 | 5 | 16 | 0 | 16 | 0 | 471 |
| - | aMpEnergy | Attacker | 10 | 1 | 3 | 1 | 10 | 0/- | 152 | 3 | 2 | 4 | 0 | 4 | 0 | 417 |
| - | Broken_Soul | Attacker | 16 | 0 | 4 | 0 | 5 | 0/- | 262 | 5 | 5 | 3 | 1 | 3 | 0 | 393 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | |
| aMpEnergy | 20000 | - | - | 99 | 101 | 101 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.63x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. Excellent flag running from you: 18 grabs became 3 caps and 1 solo. You fought efficiently: 117-91 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Cassie` | Godlike | Attacker | You put together a top-level game here and finished at 1.50x. Your flag work was one of your best areas, with 13 grabs producing 3 caps. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Godlike | Attacker | Well played, this was a fantastic performance at 1.39x. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 97-69 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. 16 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 59-110 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |