Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2025, 19:55
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 261 | 98 | 68 | 1 | 252 | - | 1.44 | 59% | 39% | 0:10 | |
| 196 | 87 | 78 | 0 | 197 | 20.3 cm | 1.12 | 53% | 44% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 4 | 3 kills | |||||
| 20 | 4 | 3 kills | |||||
| 16 | 4 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-9 in favour of Blue Team.
The opening breakthrough came at 0:22 when BoSS~VanZke scored for Red Team. Blue Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 3 times as the scoreline developed. 17 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:23, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-9.
-cide- stood out as the main objective influence with 35 grabs, 9 captures, 12 returns, and an MVP score of 764. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 72 grabs, 21 pickups, 17 captures, 5 solos, 3 assists, 76 flag kills, 40 covers, 5 seals, 55 returns, 2 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 46 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 174 |
| 77 |
| 78 |
| 0 |
| 222 |
| 36.0 cm |
| 0.99 |
| 50% |
| 35% |
| 0:08 |
| Team Total | 631 | 262 | 224 | 1 | 671 | 28.1 cm | 1.17 | 54% | 39% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 406 | 150 | 175 | 1 | 433 | 46.0 cm | 0.86 | 46% | 35% | 0:15 | |
| 212 | 74 | 87 | 1 | 222 | 13.5 cm | 0.85 | 46% | 33% | 0:07 | |
| Team Total | 618 | 224 | 262 | 2 | 655 | 29.7 cm | 0.85 | 46% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 3 kills |
| 11 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 11 kills | ||||
| 3 | 9 kills | |||||
| 2 | 8 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 35 | 9 | 3 | 1 | 16 | 0/- | 0 | 11 | 14 | 0 | 0 | 12 | 3 | 764 | |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 21/6 | 0 | 1 | 0 | 1 | 0 | 16 | 5 | 521 | |
| -🇧🇪 | Attacker | 19 | 6 | 0 | 3 | 8 | 0/- | 0 | 2 | 13 | 0 | 0 | 7 | 2 | 477 | |
| -🇬🇧 |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 21/5 |
| 0 |
| 4 |
| 4 |
| 0 |
| 0 |
| 15 |
| 1 |
| 368 |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 1 | 10 | 0/- | 0 | 3 | 9 | 1 | 0 | 5 | 0 | 317 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 35 | 38 | 49 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 16 | 21 | 27 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.46x rating shows it. You gave the enemy defence problems and backed it up with 9 caps and 1 solo from 35 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.59x rating shows it. Very strong flag running: you made 19 grabs count with 6 caps and 3 solos. You fought efficiently: 98-68 with a 1.44 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.16x. Your defensive timing was good: 1 mid return and 5 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 2 caps and 1 solo from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Defender | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |