Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Sept 2026, 22:46
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 298 | 91 | 90 | 1 | 286 | 13.5 cm | 1.01 | 50% | 35% | 0:07 |
| -cide- | 278 | 100 | 68 | 0 | 214 | 46.0 cm | 1.47 | 60% | 47% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 13 | 6 | 3 | 4 kills | |||
| tono | 15 | 2 kills | |||||
| -uh.StarzZz`- | 13 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 12-8 in favour of Red Team.
The opening breakthrough came at 0:30 when -cide- scored for Red Team. Red Team created more scoring chances, converting 12 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:45, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-8.
-cide- stood out as the main objective influence with 22 grabs, 8 captures, 7 returns, and an MVP score of 1016. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 82 grabs, 23 pickups, 20 captures, 12 solos, 3 assists, 83 flag kills, 28 covers, 8 seals, 58 returns, 1 mid returns, 15 clutch returns, and 3 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 47% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ROSE logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 131 |
| 46 |
| 65 |
| 5 |
| 168 |
| - |
| 0.71 |
| 40% |
| 30% |
| 0:10 |
| Team Total | 707 | 237 | 223 | 6 | 668 | 29.7 cm | 1.06 | 52% | 38% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 240 | 82 | 65 | 1 | 299 | 19.6 cm | 1.26 | 55% | 30% | 0:10 |
| _-=Pr3dazZz=- | 180 | 71 | 88 | 7 | 226 | 36.0 cm | 0.81 | 43% | 37% | 0:07 |
| pho` | 159 | 70 | 84 | 0 | 192 | 20.3 cm | 0.83 | 45% | 36% | 0:07 |
| Team Total | 579 | 223 | 237 | 8 | 717 | 25.3 cm | 0.94 | 48% | 34% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| pho` | 10 | 3 | 3 kills |
| ROSE | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 5 | 7 kills | ||||
| tono | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| ROSE | 1 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 22 | 8 | 1 | 5 | 10 | 0/- | 833 | 9 | 6 | 0 | 0 | 7 | 1 | 1016 |
| - | tono | Attacker | 23 | 7 | 0 | 4 | 10 | 0/- | 599 | 5 | 2 | 0 | 0 | 8 | 2 | 782 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 27/9 | 28 | 3 | 8 | 0 | 0 | 18 | 7 | 621 |
| - |
| Attacker |
| 18 |
| 3 |
| 1 |
| 3 |
| 5 |
| 0/- |
| 339 |
| 0 |
| 1 |
| 0 |
| 2 |
| 4 |
| 2 |
| 495 |
| - | pho` | Attacker | 16 | 1 | 1 | 0 | 8 | 0/- | 118 | 2 | 6 | 0 | 1 | 5 | 3 | 404 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 23/3 | 83 | 4 | 5 | 1 | 0 | 16 | 0 | 402 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 28 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 290 | 293 | 315 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 76 | 79 | 83 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.25x. You looked dangerous whenever you got the flag, and 22 grabs led to 8 caps and 5 solos. You fought efficiently: 100-68 with a 1.47 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 2.03x. Your grabs and running were a real strength, with 23 grabs turning into 7 caps and 4 solos. You fought efficiently: 82-65 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.58x. As a defender, your standout work was stopping danger before it became a cap: 7 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ROSE | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. You carried real threat on attack, turning 18 grabs into 3 caps and 3 solos. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. 7 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 16 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |