11 Mar 2026, 19:32
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 174 | 54 | 42 | 0 | 154 | 20.3 cm | 1.29 | 56% | 37% | 0:15 |
| PeRcH72FB | 130 | 48 | 38 | 0 | 173 | 20.3 cm | 1.26 | 56% | 28% | 0:17 |
| -Frag- | 114 | 37 | 48 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 2 kills | |||||
| PeRcH72 | 6 | 2 kills | |||||
| -uh.Pr3DazZz | 3 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntv20 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:29 when pho` scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:58, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 9 grabs, 2 captures, 10 returns, and an MVP score of 475. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 17 pickups, 7 captures, 4 solos, 4 assists, 65 flag kills, 17 covers, 0 seals, 48 returns, 41 mid returns, 7 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 54 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 2 |
| 177 |
| - |
| 0.77 |
| 43% |
| 26% |
| 0:13 |
| Team Total | 418 | 139 | 128 | 2 | 504 | 20.3 cm | 1.09 | 52% | 30% | 0:47 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 131 | 34 | 49 | 0 | 102 | 58.3 cm | 0.69 | 41% | 33% | 0:13 |
| -uh.StarzZz`- | 129 | 49 | 40 | 0 | 185 | 13.5 cm | 1.23 | 55% | 28% | 0:16 |
| -uh.Pr3DazZz | 125 | 45 | 50 | 0 | 175 | - | 0.90 | 47% | 31% | 0:13 |
| Team Total | 385 | 128 | 139 | 0 | 462 | 35.9 cm | 0.92 | 48% | 31% | 0:42 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| Broken_Soul | 2 | 2 kills |
| -Frag- | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 13 kills | ||||
| PeRcH72 | 2 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| -Frag- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 9 | 2 | 1 | 0 | 16 | 0/- | 130 | 5 | 3 | 8 | 0 | 10 | 2 | 475 |
| - | -uh.Pr3DazZz | Attacker | 10 | 2 | 0 | 2 | 7 | 0/- | 233 | 4 | 5 | 4 | 0 | 5 | 1 | 428 |
| - | -Frag- | Attacker | 14 | 2 | 2 | 1 | 6 | 0/- | 243 | 2 | 3 | 3 | 0 | 4 | 1 | 426 |
| - | Broken_Soul | Attacker | 16 | 1 | 0 | 1 | 14 | 0/- | 67 | 4 | 1 | 9 | 0 | 10 | 1 | 363 |
| - | PeRcH72 | Attacker | 6 | 0 | 1 | 0 | 11 | 0/- | 28 | 1 | 1 | 9 | 1 | 10 | 1 | 340 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 11/3 | 0 | 1 | 4 | 8 | 0 | 9 | 1 | 326 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -Frag- | 20000 | - | - | 33 | 35 | 36 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 19 | 22 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 18 | 18 | 18 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 28 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -Frag- | Godlike | Attacker | You played a really good game here and your 1.34x rating shows it. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 1 solo. I think survival was your main issue: 37-48 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.25x. You were dangerous with the flag: 9 grabs led to 2 caps. You fought efficiently: 54-42 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.17x. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 48-38 with a 1.26 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.16x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 16 grabs. I think survival was your main issue: 34-49 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 10 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. Your defensive timing was good: 8 mid returns and 1 clutch return cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |