Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Mar 2026, 20:35
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 304 | 117 | 46 | 0 | 280 | 13.5 cm | 2.54 | 72% | 45% | 0:14 |
| Matrix.BE | 289 | 82 | 57 | 1 | 326 | - | 1.44 | 59% | 33% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 6 | 2 | 4 kills | |||
| Matrix.BE | 15 | 1 | 2 | 4 kills | |||
| -cide- | 11 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 13-3 in favour of Red Team.
The opening breakthrough came at 0:07 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:07, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-3.
Matrix.BE stood out as the main objective influence with 24 grabs, 10 captures, 6 returns, and an MVP score of 1056. Maber made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 86 grabs, 11 pickups, 16 captures, 12 solos, 4 assists, 80 flag kills, 38 covers, 9 seals, 69 returns, 1 mid returns, 9 clutch returns, and 6 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 150 |
| 41 |
| 61 |
| 3 |
| 158 |
| - |
| 0.67 |
| 39% |
| 26% |
| 0:11 |
| Team Total | 743 | 240 | 164 | 4 | 764 | 13.5 cm | 1.46 | 59% | 36% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 255 | 88 | 80 | 1 | 196 | 46.0 cm | 1.10 | 52% | 45% | 0:08 |
| -uh.Pr3DazZz | 149 | 68 | 83 | 2 | 319 | - | 0.82 | 45% | 31% | 0:16 |
| {Black_Mage}` | 21 | 8 | 77 | 2 | 86 | - | 0.10 | 9% | 10% | 0:08 |
| Team Total | 425 | 164 | 240 | 5 | 601 | 46.0 cm | 0.68 | 41% | 33% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| Maber | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 5 | 13 kills | |||
| Matrix.BE | 5 | 9 kills | ||||
| -cide- | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| Maber | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Matrix.BE | Attacker | 24 | 10 | 0 | 6 | 10 | 0/- | 871 | 5 | 13 | 0 | 1 | 6 | 1 | 1056 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 26/8 | 100 | 0 | 12 | 1 | 0 | 24 | 2 | 611 |
| - | Maber | Attacker | 23 | 3 | 4 | 3 | 3 | 0/- | 329 | 0 | 5 | 0 | 2 | 3 | 3 | 561 |
| - | -cide- | Attacker | 8 | 2 | 0 | 2 | 28 | 0/- | 167 | 2 | 4 | 0 | 0 | 24 | 1 | 402 |
| - | -uh.Pr3DazZz | Attacker | 15 | 1 | 0 | 1 | 11 | 0/- | 100 | 2 | 1 | 0 | 2 | 9 | 2 | 264 |
| - | {Black_Mage}` | Attacker | 14 | 0 | 0 | 0 | 2 | 0/- | 33 | 2 | 3 | 0 | 1 | 3 | 0 | 60 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Matrix.BE | 20000 | - | - | 38 | 40 | 43 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 32 | 32 | 33 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 34 | 37 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Matrix.BE | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.36x. You were dangerous with the flag: 24 grabs led to 10 caps and 6 solos. You fought efficiently: 82-57 with a 1.44 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Maber | Godlike | Attacker | You played a really good game here and your 1.84x rating shows it. Your flag work was one of your best areas, with 23 grabs producing 3 caps and 3 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. You fought efficiently: 117-46 with a 2.54 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.56x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 8 grabs. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 15 grabs into 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.25x, well below your usual level, but I think it is fixable. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 8-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |