Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jul 2026, 21:15
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 225 | 123 | 76 | 0 | 373 | 13.5 cm | 1.62 | 62% | 37% | 0:08 |
| -cide- | 194 | 83 | 87 | 0 | 255 | 46.0 cm | 0.95 | 49% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 10 | 6 | 2 | 5 kills | |||
| _-=Pr3dazZz=- | 15 | 5 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 17 | 8 | 3 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 2:55 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-3.
-cide- stood out as the main objective influence with 13 grabs, 5 captures, 4 returns, and an MVP score of 653. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 45 grabs, 29 pickups, 9 captures, 3 solos, 6 assists, 65 flag kills, 22 covers, 0 seals, 36 returns, 31 mid returns, 5 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| O2 | 84 | 49 | 78 | 0 | 234 | - | 0.63 | 39% | 23% | 0:08 |
| Team Total | 503 | 255 | 241 | 0 | 862 | 29.7 cm | 1.06 | 51% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 230 | 101 | 78 | 0 | 324 | 36.0 cm | 1.29 | 56% | 33% | 0:08 |
| -cide- | 179 | 86 | 83 | 0 | 283 | 46.0 cm | 1.04 | 51% | 31% | 0:07 |
| Broken_Soul | 109 | 54 | 94 | 0 | 195 | 58.3 cm | 0.57 | 36% | 28% | 0:07 |
| Team Total | 518 | 241 | 255 | 0 | 802 | 46.7 cm | 0.95 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| O2 | 10 | 2 kills |
| Broken_Soul | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 6 | 8 kills | ||||
| -uh.StarzZz`- | 6 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 5 | 1 | 3 | 7 | 0/- | 442 | 6 | 1 | 3 | 1 | 4 | 2 | 653 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 23/9 | 57 | 2 | 2 | 12 | 0 | 13 | 1 | 505 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 16/1 | 32 | 12 | 7 | 11 | 0 | 12 | 0 | 461 |
| - | -cide- | Attacker | 8 | 1 | 0 | 0 | 13 | 0/- | 133 | 1 | 5 | 2 | 1 | 4 | 2 | 391 |
| - | Broken_Soul | Attacker | 11 | 1 | 2 | 0 | 5 | 0/- | 110 | 5 | 2 | 3 | 0 | 3 | 0 | 294 |
| - | O2 | Attacker | 13 | 0 | 2 | 0 | 1 | 0/- | 126 | 3 | 5 | 0 | 0 | 0 | 0 | 262 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 28 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 22 | 23 | 35 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.73x. Your attacking play was strong, especially because you turned 13 grabs into 5 caps and 3 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 101-78 with a 1.29 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.45x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 123-76 with a 1.62 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.25x. Excellent flag running from you: 8 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. 13 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 49-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. Excellent flag running from you: 11 grabs became 1 cap. I think survival was your main issue: 54-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |