Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Mar 2026, 22:43
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 196 | 69 | 63 | 0 | 197 | 20.3 cm | 1.10 | 52% | 35% | 0:10 |
| Matrix.BE | 179 | 69 | 58 | 0 | 282 | - | 1.19 | 54% | 27% | 0:11 |
| -uh.Pr3DazZz |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 9 | 2 | 3 kills | ||||
| Matrix.BE | 9 | 4 | 3 kills | ||||
| -uh.StarzZz`- | 7 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-001_3v3 Brokens Hall-v24 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:46 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:50, with Matrix.BE finishing for Red Team. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 14 grabs, 3 captures, 4 returns, and an MVP score of 594. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 51 grabs, 41 pickups, 13 captures, 2 solos, 14 assists, 79 flag kills, 34 covers, 0 seals, 38 returns, 31 mid returns, 7 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 68 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 178 |
| 58 |
| 82 |
| 0 |
| 209 |
| - |
| 0.71 |
| 41% |
| 30% |
| 0:08 |
| Team Total | 553 | 196 | 203 | 0 | 688 | 20.3 cm | 0.97 | 49% | 30% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 191 | 75 | 60 | 0 | 213 | 46.0 cm | 1.25 | 56% | 36% | 0:10 |
| -uh.StarzZz`- | 182 | 68 | 67 | 0 | 187 | 13.5 cm | 1.01 | 50% | 37% | 0:09 |
| localhero | 168 | 60 | 69 | 0 | 233 | - | 0.87 | 47% | 28% | 0:09 |
| Team Total | 541 | 203 | 196 | 0 | 633 | 29.7 cm | 1.04 | 51% | 33% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 kills |
| localhero | 10 | 1 | 3 kills |
| -uh.Pr3DazZz | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 6 kills | ||||
| Matrix.BE | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| localhero | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 14 | 3 | 3 | 0 | 10 | 0/- | 296 | 10 | 6 | 2 | 0 | 4 | 2 | 594 |
| - | Matrix.BE | Attacker | 12 | 3 | 2 | 1 | 12 | 0/- | 333 | 6 | 1 | 4 | 0 | 4 | 0 | 533 |
| - | localhero | Defender | 3 | 1 | 3 | 0 | 0 | 15/2 | 123 | 3 | 2 | 8 | 0 | 9 | 2 | 528 |
| - | -cide- | Attacker | 11 | 3 | 3 | 0 | 9 | 0/- | 281 | 11 | 12 | 2 | 0 | 4 | 1 | 526 |
| - | pho` | Attacker | 9 | 1 | 2 | 1 | 18 | 0/- | 222 | 6 | 10 | 5 | 0 | 5 | 0 | 498 |
| - | -uh.Pr3DazZz | Defender | 2 | 2 | 1 | 0 | 0 | 15/5 | 45 | 5 | 3 | 10 | 0 | 12 | 2 | 463 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 32 | 39 | 42 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.45x. You were dangerous with the flag: 11 grabs led to 3 caps. You fought efficiently: 75-60 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. Your attacking runs had purpose, with 14 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Matrix.BE | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. You carried real threat on attack, turning 12 grabs into 3 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Defender | You had a positive match and your 1.25x rating backs that up. You helped keep the score under control with 8 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.22x. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 58-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. Your attacking play was strong, especially because you turned 9 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |