Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Feb 2026, 21:18
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT-FB | 310 | 123 | 60 | 0 | 334 | - | 2.05 | 67% | 39% | 0:10 |
| -cide- | 165 | 79 | 85 | 0 | 272 | 46.0 cm | 0.93 | 48% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 15 | 6 | 4 | 1 | 5 kills | ||
| -uh.StarzZz`- | 8 | 4 | 1 | 5 kills | |||
| pho` | 20 | 6 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 1:19 when -GoDeYe.PrT- scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 5:00, with PeRcH72 finishing for Red Team. That score set the closing shape of the match at 4-1.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 1 capture, 23 returns, and an MVP score of 829. -GoDeYe.PrT- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 30 pickups, 5 captures, 1 solos, 4 assists, 80 flag kills, 22 covers, 0 seals, 50 returns, 45 mid returns, 5 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 96 |
| 69 |
| 77 |
| 0 |
| 267 |
| 20.3 cm |
| 0.90 |
| 47% |
| 26% |
| 0:08 |
| Team Total | 571 | 271 | 222 | 0 | 873 | 33.1 cm | 1.22 | 55% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 282 | 118 | 95 | 0 | 277 | 20.3 cm | 1.24 | 55% | 43% | 0:06 |
| -uh.StarzZz`- | 126 | 81 | 96 | 0 | 315 | 13.5 cm | 0.84 | 46% | 28% | 0:06 |
| Zo-^ | 56 | 23 | 80 | 0 | 302 | - | 0.29 | 22% | 8% | 0:08 |
| Team Total | 464 | 222 | 271 | 0 | 894 | 16.9 cm | 0.82 | 45% | 26% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 1 |
| 4 kills |
| PeRcH72 | 8 | 3 | 3 kills |
| Zo-^ | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 8 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 6 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Zo-^ | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 1 | 0 | 0 | 0 | 31/10 | 106 | 3 | 5 | 21 | 0 | 23 | 2 | 829 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 31/6 | 0 | 4 | 3 | 18 | 0 | 19 | 1 | 516 |
| - | -cide- | Attacker | 11 | 1 | 3 | 0 | 5 | 0/- | 229 | 9 | 8 | 2 | 1 | 3 | 1 | 450 |
| - | PeRcH72 | Attacker | 16 | 2 | 1 | 0 | 3 | 0/- | 65 | 7 | 0 | 2 | 2 | 2 | 0 | 221 |
| - | -uh.StarzZz`- | Attacker | 25 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 5 | 1 | 0 | 2 | 1 | 184 |
| - | Zo-^ | Attacker | 4 | 1 | 0 | 1 | 4 | 0/- | 100 | 5 | 1 | 1 | 1 | 1 | 0 | 152 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 39 | 40 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 17 | 17 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 12 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 45 | 49 | 50 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.11x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 2 clutch returns. You fought efficiently: 123-60 with a 2.05 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.57x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.28x. You carried real threat on attack, turning 11 grabs into 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| PeRcH72 | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 2 caps from 16 grabs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You created plenty of starts with 25 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Zo-^ | Feeding | Attacker | You had a tough match at 0.61x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 4 grabs producing 1 cap and 1 solo. I think survival was your main issue: 23-80 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |