Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Apr 2026, 00:50
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 281 | 110 | 63 | 0 | 413 | - | 1.75 | 64% | 37% | 0:10 |
| aMpEnergyFB | 164 | 93 | 75 | 0 | 371 | - | 1.24 | 55% | 30% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 3 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 15 | 6 | 2 | 4 kills | |||
| -uh.StarzZz`- | 10 | 6 | 5 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:27 when Maber scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:09, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 5-4.
-uh.Pr3DazZz stood out as the main objective influence with 1 grab, 1 capture, 22 returns, and an MVP score of 694. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 18 pickups, 9 captures, 5 solos, 4 assists, 66 flag kills, 27 covers, 0 seals, 48 returns, 45 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 107 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Maber |
| 121 |
| 46 |
| 82 |
| 0 |
| 154 |
| - |
| 0.56 |
| 36% |
| 30% |
| 0:08 |
| Team Total | 566 | 249 | 220 | 0 | 938 | - | 1.13 | 53% | 33% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 229 | 108 | 86 | 0 | 342 | 20.3 cm | 1.26 | 56% | 38% | 0:07 |
| -uh.StarzZz`- | 228 | 107 | 84 | 0 | 322 | 13.5 cm | 1.27 | 56% | 39% | 0:07 |
| Lilia | 11 | 5 | 79 | 0 | 31 | - | 0.06 | 6% | 16% | 0:08 |
| Team Total | 468 | 220 | 249 | 0 | 695 | 16.9 cm | 0.88 | 47% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 4 kills |
| Maber | 3 | 5 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 11 kills | |||
| -uh.Pr3DazZz | 6 | 8 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Maber | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 0 | 0 | 0 | 25/13 | 57 | 1 | 5 | 21 | 0 | 22 | 1 | 694 |
| - | -uh.StarzZz`- | Attacker | 14 | 3 | 1 | 3 | 10 | 0/- | 365 | 4 | 4 | 4 | 0 | 6 | 2 | 628 |
| - | Maber | Attacker | 17 | 3 | 2 | 2 | 2 | 0/- | 404 | 5 | 0 | 2 | 0 | 2 | 0 | 528 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 19/0 | 35 | 2 | 7 | 13 | 0 | 13 | 0 | 462 |
| - | aMpEnergy | Attacker | 6 | 1 | 1 | 0 | 9 | 0/- | 40 | 5 | 11 | 5 | 0 | 5 | 0 | 339 |
| - | Lilia | Attacker | 19 | 0 | 0 | 0 | 1 | 0/- | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 61 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 25000 | 290 | 0Hz | 101 | 101 | 101 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 33 | 34 | 34 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 13 | 15 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.96x. You helped keep the score under control with 21 mid returns and 1 clutch return. You fought efficiently: 110-63 with a 1.75 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Maber | Godlike | Attacker | Well played, this was a fantastic performance at 1.63x. Your attacking runs had purpose, with 17 grabs leading to 3 caps and 2 solos. I think survival was your main issue: 46-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. Excellent flag running from you: 14 grabs became 3 caps and 3 solos. You fought efficiently: 107-84 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. You were dangerous with the flag: 6 grabs led to 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.32x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 108-86 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.19x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 19 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 5-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |