Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Jun 2026, 20:49
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 422 | 176 | 82 | 0 | 324 | - | 2.15 | 68% | 54% | 0:08 | |
| 321 | 95 | 99 | 0 | 254 | 58.3 cm | 0.96 | 49% | 37% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 98 | ||
| 46 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 72 | ||
| 21 | ||
| 27 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 9 | 4 | 7 | 5 kills | |||
| 11 | 8 | 1 | 4 kills | ||||
| 15 | 13 | 2 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 16-6 in favour of Red Team.
The opening breakthrough came at 1:24 when saxon scored for Red Team. Red Team created more scoring chances, converting 16 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:53, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 16-6.
saxon stood out as the main objective influence with 26 grabs, 11 captures, 11 returns, and an MVP score of 1474. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 26 pickups, 22 captures, 8 solos, 7 assists, 81 flag kills, 31 covers, 0 seals, 55 returns, 44 mid returns, 11 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 54% accuracy and 176 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 743 |
| 271 |
| 181 |
| 0 |
| 578 |
| 58.3 cm |
| 1.50 |
| 60% |
| 47% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 133 | 124 | 0 | 299 | 13.5 cm | 1.07 | 52% | 45% | 0:05 | |
| 178 | 48 | 147 | 0 | 164 | - | 0.33 | 25% | 29% | 0:04 | |
| Team Total | 530 | 181 | 271 | 0 | 463 | 13.5 cm | 0.67 | 40% | 39% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 9 | 1 | 16 kills | ||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 11 | 0 | 5 | 18 | 0/- | 1129 | 8 | 15 | 6 | 0 | 11 | 2 | 1474 | |
| -🇬🇧 | Attacker | 18 | 4 | 1 | 0 | 29 | 0/- | 339 | 5 | 7 | 14 | 0 | 18 | 4 | 1091 | |
| -🇬🇧 | Attacker | 20 | 5 | 4 | 3 | 19 | 0/- | 471 | 6 | 8 | 13 | 0 | 14 | 4 | 1033 | |
| -🇬🇧 | Attacker | 13 | 2 | 2 | 0 | 15 | 0/- | 261 | 7 | 1 | 11 | 0 | 12 | 1 | 659 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.56x. Your attacking play was strong, especially because you turned 26 grabs into 11 caps and 5 solos. You fought efficiently: 176-82 with a 2.15 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.89x. You carried real threat on attack, turning 20 grabs into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.77x. You were dangerous with the flag: 18 grabs led to 4 caps. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. You carried real threat on attack, turning 13 grabs into 2 caps. I think survival was your main issue: 48-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |