Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Oct 2026, 22:24
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 274 | 118 | 89 | 0 | 317 | - | 1.33 | 57% | 38% | 0:07 |
| pho` | 181 | 94 | 100 | 0 | 250 | 20.3 cm | 0.94 | 48% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 4 | 2 | 5 kills | |||
| JugzZz | 16 | 5 | 3 | 2 | 5 kills | ||
| -uh.StarzZz`- | 15 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 2:33 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:24, with Cassie` finishing for Blue Team. That score set the closing shape of the match at 5-2.
JugzZz stood out as the main objective influence with 2 grabs, 3 captures, 7 returns, and an MVP score of 619. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 37 grabs, 54 pickups, 7 captures, 1 solos, 9 assists, 83 flag kills, 32 covers, 0 seals, 29 returns, 26 mid returns, 3 clutch returns, and 2 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 38% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 114 |
| 72 |
| 83 |
| 0 |
| 292 |
| - |
| 0.87 |
| 46% |
| 25% |
| 0:07 |
| Team Total | 569 | 284 | 272 | 0 | 859 | 20.3 cm | 1.04 | 51% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 205 | 90 | 87 | 0 | 343 | - | 1.03 | 51% | 26% | 0:07 |
| -uh.StarzZz`- | 200 | 108 | 101 | 0 | 307 | 13.5 cm | 1.07 | 52% | 38% | 0:06 |
| _-=Pr3dazZz=-FB | 141 | 74 | 96 | 0 | 305 | 36.0 cm | 0.77 | 44% | 36% | 0:06 |
| Team Total | 546 | 272 | 284 | 0 | 955 | 24.7 cm | 0.96 | 49% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| Cassie` | 14 | 3 | 3 kills |
| BrianCox_>Megustage | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 10 kills | |||
| JugzZz | 6 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Cassie` | 3 | 5 kills | ||||
| BrianCox_>Megustage | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 2 | 3 | 2 | 1 | 0 | 19/2 | 220 | 7 | 9 | 6 | 0 | 7 | 2 | 619 |
| - | pho` | Attacker | 7 | 2 | 1 | 0 | 12 | 0/- | 188 | 15 | 8 | 2 | 0 | 3 | 0 | 406 |
| - | -uh.StarzZz`- | Attacker | 11 | 1 | 1 | 0 | 17 | 0/- | 166 | 6 | 3 | 4 | 1 | 4 | 0 | 388 |
| - | Cassie` | Defender | 0 | 1 | 1 | 0 | 0 | 22/7 | 1 | 14 | 1 | 9 | 0 | 9 | 0 | 361 |
| - | BrianCox_>Megustage | Attacker | 13 | 0 | 3 | 0 | 3 | 0/- | 93 | 10 | 5 | 2 | 0 | 2 | 0 | 273 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 0 | 1 | 0 | 10 | 0/- | 33 | 2 | 6 | 3 | 1 | 4 | 1 | 237 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 25000 | 9999 | 360Hz | 93 | 95 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| BrianCox_>Megustage | 25000 | 199 | 60Hz | 16 | 18 | 20 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| Cassie` | 30000 | 480 | 480Hz | 12 | 14 | 16 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.16x. You were dangerous with the flag: 11 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.06x. Your grabs and running were a real strength, with 7 grabs turning into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | You put together a top-level game here and finished at 1.52x. Your defensive timing was good: 6 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 118-89 with a 1.33 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Cassie` | Stable | Defender | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. You helped keep the score under control with 9 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 74-96 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| BrianCox_>Megustage | Feeding | Attacker | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |