Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Oct 2026, 20:21
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZzFB | 240 | 100 | 87 | 0 | 311 | - | 1.15 | 53% | 32% | 0:07 |
| Grossebaf | 141 | 89 | 90 | 0 | 274 | - | 0.99 | 50% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 15 | 2 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 12 | 5 | 3 kills | ||||
| newut | 12 | 6 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 1:08 when ROSE scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 6:13, with newut finishing for Blue Team. That score set the closing shape of the match at 1-4.
newut stood out as the main objective influence with 12 grabs, 2 captures, 9 returns, and an MVP score of 587. DiamondThief made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 29 pickups, 5 captures, 0 solos, 6 assists, 79 flag kills, 18 covers, 0 seals, 50 returns, 46 mid returns, 4 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 109 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: DiamondThief produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 105 |
| 47 |
| 93 |
| 0 |
| 335 |
| - |
| 0.51 |
| 34% |
| 22% |
| 0:07 |
| Team Total | 486 | 236 | 270 | 0 | 920 | - | 0.87 | 47% | 29% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 221 | 109 | 85 | 0 | 310 | - | 1.28 | 56% | 37% | 0:07 |
| _-=Pr3dazZz=- | 197 | 90 | 76 | 0 | 371 | 36.0 cm | 1.18 | 54% | 32% | 0:08 |
| ROSE | 147 | 71 | 75 | 0 | 262 | - | 0.95 | 49% | 28% | 0:08 |
| Team Total | 565 | 270 | 236 | 0 | 943 | 36.0 cm | 1.14 | 53% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 2 |
| 4 kills |
| ROSE | 8 | 4 | 1 | 4 kills |
| DiamondThief | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| ROSE | 1 | 5 kills | ||||
| DiamondThief | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 12 | 2 | 1 | 0 | 15 | 0/- | 266 | 8 | 9 | 9 | 0 | 9 | 0 | 587 |
| - | JugzZz | Defender | 2 | 0 | 0 | 0 | 0 | 23/10 | 0 | 3 | 3 | 12 | 0 | 15 | 2 | 484 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 16/1 | 13 | 6 | 0 | 13 | 0 | 13 | 0 | 452 |
| - | ROSE | Attacker | 14 | 1 | 2 | 0 | 8 | 0/- | 122 | 4 | 2 | 6 | 0 | 6 | 0 | 381 |
| - | DiamondThief | Attacker | 8 | 1 | 0 | 0 | 8 | 0/- | 30 | 4 | 1 | 4 | 0 | 5 | 2 | 269 |
| - | Grossebaf | Attacker | 19 | 0 | 1 | 0 | 9 | 0/- | 70 | 4 | 3 | 2 | 0 | 2 | 0 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 25000 | 9999 | 360Hz | 92 | 95 | 98 | 0 | Minor variation | |
| DiamondThief | 30000 | - | - | 123 | 127 | 134 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 30 | 31 | 34 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 98 | 101 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 274 | 276 | 279 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.72x. You ran the flag well and gave your team end product: 2 caps from 12 grabs. You fought efficiently: 109-85 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | Well played, this was a fantastic performance at 1.60x. You helped keep the score under control with 12 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| ROSE | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. Very strong flag running: you made 14 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grossebaf | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 19 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| DiamondThief | Feeding | Attacker | You had a tough match at 0.61x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 8 grabs producing 1 cap. I think survival was your main issue: 47-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |