Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Dec 2025, 21:47
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 227 | 90 | 103 | 0 | 358 | 36.0 cm | 0.87 | 47% | 35% | 0:07 |
| pho` | 191 | 86 | 116 | 1 | 224 | 20.3 cm | 0.74 | 42% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 21 | 6 | 5 | 7 | 5 kills | ||
| _-=Pr3dazZz=- | 9 | 4 | 1 | 4 kills | |||
| pho` | 16 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-12 in favour of Blue Team.
The opening breakthrough came at 0:23 when pho` scored for Red Team. Blue Team created more scoring chances, converting 12 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:12, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 3-12.
Broken_Soul stood out as the main objective influence with 17 grabs, 7 captures, 6 returns, and an MVP score of 910. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 40 pickups, 15 captures, 4 solos, 13 assists, 98 flag kills, 48 covers, 0 seals, 57 returns, 53 mid returns, 4 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 54% accuracy and 170 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 75 |
| 102 |
| 0 |
| 266 |
| - |
| 0.74 |
| 42% |
| 28% |
| 0:07 |
| Team Total | 600 | 251 | 321 | 1 | 848 | 28.1 cm | 0.78 | 44% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 375 | 170 | 57 | 0 | 314 | - | 2.98 | 75% | 54% | 0:13 |
| Broken_Soul | 228 | 66 | 96 | 0 | 314 | 58.3 cm | 0.69 | 41% | 28% | 0:08 |
| -uh.StarzZz`- | 197 | 85 | 98 | 0 | 259 | 13.5 cm | 0.87 | 46% | 36% | 0:07 |
| Team Total | 800 | 321 | 251 | 0 | 887 | 35.9 cm | 1.28 | 56% | 39% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 12 | 1 | 1 | 26 kills | ||
| _-=Pr3dazZz=- | 2 | 9 kills | ||||
| pho` | 4 kills | |||||
| Neddy | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 17 | 7 | 2 | 3 | 8 | 0/- | 603 | 6 | 9 | 5 | 0 | 6 | 2 | 910 |
| - | -MaDTeTa.PrT- | Defender | 0 | 1 | 1 | 0 | 0 | 35/7 | 125 | 2 | 17 | 12 | 0 | 14 | 0 | 739 |
| - | -uh.StarzZz`- | Attacker | 30 | 4 | 5 | 1 | 3 | 0/- | 472 | 9 | 10 | 2 | 0 | 2 | 1 | 731 |
| - | Neddy | Attacker | 10 | 0 | 3 | 0 | 16 | 0/- | 176 | 6 | 1 | 11 | 0 | 12 | 1 | 521 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 1 | 2 | 0 | 18 | 0/- | 87 | 6 | 2 | 14 | 0 | 14 | 0 | 486 |
| - | pho` | Attacker | 7 | 2 | 0 | 0 | 18 | 0/- | 37 | 11 | 9 | 9 | 0 | 9 | 0 | 397 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Neddy | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 15 | 17 | 0 | Sawtooth variation | |
| -MaDTeTa.PrT- | 30000 | - | - | 48 | 49 | 51 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.82x. Excellent flag running from you: 17 grabs became 7 caps and 3 solos. I think survival was your main issue: 66-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -MaDTeTa.PrT- | Godlike | Defender | You put together a top-level game here and finished at 1.75x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 170-57 with a 2.98 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 30 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. Excellent flag running from you: 9 grabs became 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 75-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 7 grabs led to 2 caps. I think survival was your main issue: 86-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |