Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 20:19
CTF-Cheops
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 370 | 141 | 69 | 0 | 328 | - | 2.04 | 67% | 44% | 0:14 |
| BoSS~VanZke | 217 | 87 | 68 | 0 | 207 | - | 1.28 | 56% | 42% | 0:14 |
| Broken_Soul | 206 | 61 | 76 | 0 | 198 | 58.3 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 20 | 3 | 1 | 4 kills | |||
| -cide- | 16 | 3 | 3 kills | ||||
| BoSS~VanZke | 10 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A hard-fought game of 4v3 Instagib CTF took place on CTF-Cheops between Red and Blue Team, ending 15-3 in favour of Red Team.
The opening breakthrough came at 1:08 when ownage scored for Red Team. Red Team created more scoring chances, converting 15 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 15:22, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 15-3.
ownage stood out as the main objective influence with 2 grabs, 6 captures, 23 returns, and an MVP score of 876. BoSS~VanZke made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 87 grabs, 31 pickups, 18 captures, 8 solos, 13 assists, 100 flag kills, 36 covers, 0 seals, 69 returns, 65 mid returns, 4 clutch returns, and 4 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 44% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.80 |
| 45% |
| 33% |
| 0:12 |
| _-=Pr3dazZz=- | 106 | 50 | 80 | 0 | 191 | 36.0 cm | 0.63 | 38% | 28% | 0:12 |
| Team Total | 899 | 339 | 293 | 0 | 924 | 47.1 cm | 1.16 | 54% | 38% | 0:53 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 371 | 162 | 170 | 1 | 470 | 46.0 cm | 0.95 | 49% | 35% | 0:23 |
| localhero | 155 | 89 | 84 | 0 | 250 | - | 1.06 | 51% | 36% | 0:11 |
| -uh.StarzZz`- | 111 | 42 | 85 | 0 | 138 | 13.5 cm | 0.49 | 33% | 32% | 0:11 |
| Team Total | 637 | 293 | 339 | 1 | 858 | 29.7 cm | 0.86 | 46% | 34% | 0:47 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 3 kills |
| _-=Pr3dazZz=- | 3 | 1 | 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| -uh.StarzZz`- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 1 | 14 kills | |||
| -cide- | 2 | 7 kills | ||||
| BoSS~VanZke | 1 | 6 kills | ||||
| localhero | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 2 | 6 | 1 | 1 | 0 | 30/8 | 0 | 5 | 8 | 23 | 0 | 23 | 0 | 876 |
| - | -cide- | Attacker | 16 | 1 | 2 | 0 | 35 | 0/- | 0 | 4 | 2 | 17 | 1 | 19 | 1 | 769 |
| - | BoSS~VanZke | Attacker | 17 | 3 | 4 | 2 | 8 | 0/- | 0 | 5 | 2 | 5 | 1 | 5 | 2 | 485 |
| - |
| Attacker |
| 17 |
| 5 |
| 3 |
| 4 |
| 7 |
| 0/- |
| 0 |
| 3 |
| 7 |
| 6 |
| 1 |
| 6 |
| 0 |
| 417 |
| - | localhero | Attacker | 9 | 0 | 0 | 0 | 10 | 0/- | 0 | 2 | 8 | 8 | 0 | 8 | 0 | 384 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 1 | 3 | 0 | 6 | 0/- | 0 | 6 | 3 | 3 | 0 | 5 | 0 | 291 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 0 | 1 | 4 | 0/- | 0 | 6 | 6 | 3 | 1 | 3 | 1 | 275 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| ownage | 30000 | - | - | 109 | 115 | 132 | 0 | Variable ping | |
| BoSS~VanZke | 30000 | - | - | 29 | 36 | 43 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 15 | 21 | 27 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You played a really good game here and your 2.27x rating shows it. You helped keep the score under control with 23 mid returns. You fought efficiently: 141-69 with a 2.04 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.20x. Very strong flag running: you made 16 grabs count with 1 cap. You did make some good returns, and those stops helped your team stay in the game. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| BoSS~VanZke | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 17 grabs. You fought efficiently: 87-68 with a 1.28 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. Your flag work was one of your best areas, with 17 grabs producing 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| localhero | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. I think survival was your main issue: 50-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Feeding | Attacker | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 17 grabs. I think survival was your main issue: 42-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |