Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Feb 2026, 23:12
Sprinta "CB4" Small version by Xanx
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 148 | 46 | 52 | 0 | 130 | 13.5 cm | 0.88 | 47% | 36% | 0:12 |
| -uh.Pr3DazZz | 140 | 59 | 45 | 0 | 175 | - | 1.31 | 57% | 37% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 5 | 1 | 3 kills | ||||
| newut | 6 | 1 | 1 | 4 kills | |||
| JugzZz | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Sprinta(3v3) between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:10 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 7:57, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-2.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 4 captures, 3 returns, and an MVP score of 491. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 16 pickups, 7 captures, 4 solos, 4 assists, 57 flag kills, 23 covers, 3 seals, 40 returns, 23 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 37% accuracy and 59 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 51 |
| 49 |
| 0 |
| 145 |
| - |
| 1.04 |
| 51% |
| 35% |
| 0:13 |
| Team Total | 418 | 156 | 146 | 0 | 450 | 13.5 cm | 1.07 | 52% | 36% | 0:42 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 146 | 58 | 52 | 0 | 231 | - | 1.12 | 53% | 27% | 0:26 |
| dupthegodless | 136 | 45 | 53 | 0 | 223 | - | 0.85 | 46% | 27% | 0:19 |
| newut | 83 | 43 | 51 | 0 | 137 | - | 0.84 | 46% | 31% | 0:13 |
| Team Total | 365 | 146 | 156 | 0 | 591 | - | 0.94 | 48% | 25% | 0:59 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| -uh.StarzZz`- | 5 | 1 | 3 kills |
| dupthegodless | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| newut | 1 | 7 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| Zo-^ | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| dupthegodless | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 4 | 1 | 3 | 8 | 0/- | 371 | 2 | 2 | 3 | 1 | 3 | 0 | 491 |
| - | dupthegodless | Attacker | 12 | 1 | 1 | 1 | 9 | 0/- | 179 | 5 | 3 | 3 | 0 | 5 | 1 | 368 |
| - | JugzZz | Attacker | 9 | 0 | 1 | 0 | 7 | 0/- | 99 | 2 | 11 | 4 | 0 | 6 | 0 | 320 |
| - | -uh.Pr3DazZz | Defender | 2 | 1 | 0 | 0 | 0 | 13/1 | 30 | 2 | 4 | 4 | 0 | 8 | 1 | 306 |
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 15/7 | 21 | 1 | 2 | 7 | 0 | 13 | 0 | 299 |
| - | newut | Attacker | 8 | 0 | 1 | 0 | 5 | 0/- | 0 | 4 | 1 | 2 | 0 | 5 | 2 | 204 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 20 | 209 | 1 | Occasional lag spikes | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 36 | 522 | 1 | Occasional lag spikes | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 213 | 2618 | 1 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 47 | 53 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 102 | 335 | 5145 | 1 | Occasional lag spikes | |
| dupthegodless | 30000 | 999 | 0Hz | 95 | 143 | 1124 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.43x. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.33x rating shows it. Your flag work was one of your best areas, with 17 grabs producing 4 caps and 3 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.13x. You helped keep the score under control with 4 mid returns and 1 clutch return. You fought efficiently: 59-45 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| JugzZz | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 41%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 12 grabs became 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |