Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Oct 2026, 21:32
CTF-Flakspam-SCE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| TescoValueTerminator | 140 | 56 | 50 | 4 | 377 | - | 1.12 | 51% | 50% | 0:13 |
| O2 | 100 | 43 | 56 | 1 | 378 | - | 0.77 | 43% | 38% | 0:11 |
| -uh.StarzZz`- | 86 | 34 | 54 | 1 | 259 | 13.5 cm | 0.63 | 38% |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 9 | 2 | 3 kills | ||||
| TescoValueTerminator | 7 | 1 | 3 kills | ||||
| PeRcH72 | 5 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Flak CTF took place on CTF-Flakspam-SCE between Red and Blue Team, ending 9-12 in favour of Blue Team.
The opening breakthrough came at 0:41 when tono scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 21 captures. Momentum changed hands 4 times as the scoreline developed. 16 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with PeRcH72 finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-12.
PeRcH72 stood out as the main objective influence with 15 grabs, 5 captures, 13 returns, and an MVP score of 611. pho` anchored the recovery work with 19 total returns.
Objective ledger for the match: 95 grabs, 21 pickups, 21 captures, 13 solos, 0 assists, 92 flag kills, 0 covers, 0 seals, 72 returns, 0 mid returns, 0 clutch returns, and 3 cherry picks.
PeRcH72 supplied the sharpest shooting numbers, finishing with 73% accuracy and 46 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: TescoValueTerminator logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 20% |
| 0:12 |
| Team Total | 326 | 133 | 160 | 6 | 1014 | 13.5 cm | 0.83 | 45% | 38% | 0:37 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 201 | 74 | 49 | 0 | 289 | 20.3 cm | 1.51 | 60% | 48% | 0:13 |
| PeRcH72FB | 142 | 46 | 45 | 3 | 263 | 20.3 cm | 1.02 | 49% | 73% | 0:14 |
| tono | 128 | 40 | 39 | 2 | 341 | 19.6 cm | 1.03 | 49% | 18% | 0:16 |
| Team Total | 471 | 160 | 133 | 5 | 893 | 20.0 cm | 1.20 | 55% | 44% | 0:45 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 3 | 2 kills |
| O2 | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 5 kills | ||||
| TescoValueTerminator | 4 kills | |||||
| PeRcH72 | 1 | 4 kills | ||||
| tono | 1 | 4 kills | ||||
| -uh.StarzZz`- | 3 kills | |||||
| O2 | 2 kills |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Attacker | 15 | 5 | 0 | 5 | 16 | 0/- | 500 | 0 | 0 | 0 | 0 | 13 | 0 | 611 |
| - | tono | Attacker | 15 | 6 | 0 | 2 | 12 | 0/- | 462 | 2 | 0 | 0 | 1 | 9 | 0 | 546 |
| - | TescoValueTerminator | Attacker | 18 | 4 | 0 | 3 | 15 | 0/- | 406 | 5 | 0 | 0 | 2 | 14 | 0 | 462 |
| - | pho` | Attacker | 14 | 1 | 0 | 1 | 30 | 0/- | 238 | 1 | 0 | 0 | 0 | 19 | 0 | 449 |
| - | O2 | Attacker | 22 | 2 | 0 | 1 | 11 | 0/- | 224 | 3 | 0 | 0 | 0 | 10 | 0 | 344 |
| - | -uh.StarzZz`- | Attacker | 11 | 3 | 0 | 1 | 8 | 0/- | 270 | 10 | 0 | 0 | 0 | 7 | 0 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 23 | 29 | 152 | 1 | Occasional lag spikes | |
| TescoValueTerminator | - | - | - | 23 | 25 | 39 | 1 | Occasional lag spikes | |
| O2 | 25000 | 120 | 60Hz | 37 | 42 | 109 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 48 | 48 | 48 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 80 | 91 | 216 | 2 | Occasional lag spikes | |
| PeRcH72 | - | - | - | 24 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.16x. You ran the flag well and gave your team end product: 5 caps and 5 solos from 15 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.81x. You carried real threat on attack, turning 15 grabs into 6 caps and 2 solos. The volume of fights was there, but 18% accuracy suggests slowing the first shot and choosing cleaner angles. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.76x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 14 grabs. You fought efficiently: 74-49 with a 1.51 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| TescoValueTerminator | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.51x. You carried real threat on attack, turning 18 grabs into 4 caps and 3 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. You were dangerous with the flag: 22 grabs led to 2 caps and 1 solo. I think survival was your main issue: 43-56 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.15x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 1 solo. I think survival was your main issue: 34-54 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |