1 Apr 2026, 22:32
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 219 | 113 | 63 | 0 | 323 | - | 1.79 | 64% | 37% | 0:10 |
| pho`FB | 157 | 73 | 84 | 0 | 222 | 20.3 cm | 0.87 | 46% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 18 | 5 | 3 | 4 kills | |||
| localhero | 16 | 3 | 4 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 8 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:29 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:47, with localhero finishing for Blue Team. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 2 captures, 7 returns, and an MVP score of 514. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 44 grabs, 26 pickups, 5 captures, 2 solos, 4 assists, 65 flag kills, 22 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 72 |
| 86 |
| 0 |
| 259 |
| - |
| 0.84 |
| 46% |
| 29% |
| 0:07 |
| Team Total | 501 | 258 | 233 | 0 | 804 | 20.3 cm | 1.11 | 53% | 33% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 224 | 120 | 73 | 0 | 332 | - | 1.64 | 62% | 36% | 0:09 |
| -uh.StarzZz`- | 202 | 103 | 100 | 0 | 264 | 13.5 cm | 1.03 | 51% | 40% | 0:06 |
| {Black_Mage}` | 38 | 10 | 85 | 0 | 71 | - | 0.12 | 11% | 14% | 0:07 |
| Team Total | 464 | 233 | 258 | 0 | 667 | 13.5 cm | 0.90 | 47% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 4 |
| 1 |
| 5 kills |
| pho` | 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 5 | 1 | 11 kills | |||
| localhero | 8 | 9 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 13 | 2 | 1 | 1 | 12 | 0/- | 276 | 2 | 1 | 5 | 0 | 7 | 1 | 514 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 17/3 | 24 | 7 | 5 | 9 | 0 | 10 | 1 | 434 |
| - | pato^ | Defender | 0 | 1 | 0 | 0 | 0 | 18/5 | 1 | 3 | 5 | 11 | 0 | 11 | 0 | 395 |
| - | pho` | Attacker | 10 | 0 | 1 | 0 | 12 | 0/- | 57 | 4 | 5 | 7 | 0 | 8 | 1 | 365 |
| - | -uh.Pr3DazZz | Attacker | 10 | 1 | 1 | 1 | 4 | 0/- | 142 | 6 | 5 | 2 | 0 | 2 | 0 | 302 |
| - | {Black_Mage}` | Attacker | 10 | 0 | 1 | 0 | 2 | 0/- | 0 | 4 | 1 | 1 | 0 | 1 | 1 | 120 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 33 | 38 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.75x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 113-63 with a 1.79 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.54x. You helped keep the score under control with 9 mid returns and 1 clutch return. You fought efficiently: 120-73 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.44x. Excellent flag running from you: 13 grabs became 2 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 10 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.55x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 10-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |