Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 22:33
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 232 | 84 | 57 | 0 | 344 | 19.6 cm | 1.47 | 60% | 31% | 0:11 |
| -uh.StarzZz`- | 228 | 85 | 52 | 0 | 224 | 13.5 cm | 1.63 | 62% | 40% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 2 | 1 | 4 kills | |||
| tono | 13 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 5 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:28, with -cide- finishing for Red Team. That score set the closing shape of the match at 11-3.
tono stood out as the main objective influence with 14 grabs, 4 captures, 3 returns, and an MVP score of 789. ROSE made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 23 pickups, 14 captures, 5 solos, 10 assists, 57 flag kills, 37 covers, 11 seals, 34 returns, 6 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 85 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ROSE produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 72 |
| 70 |
| 0 |
| 252 |
| 46.0 cm |
| 1.03 |
| 51% |
| 30% |
| 0:09 |
| Team Total | 616 | 241 | 179 | 0 | 820 | 26.4 cm | 1.35 | 57% | 33% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 167 | 63 | 85 | 0 | 283 | 36.0 cm | 0.74 | 43% | 31% | 0:07 |
| pho` | 134 | 77 | 86 | 0 | 207 | 20.3 cm | 0.90 | 47% | 37% | 0:07 |
| ROSE | 105 | 39 | 70 | 1 | 233 | - | 0.56 | 35% | 22% | 0:09 |
| Team Total | 406 | 179 | 241 | 1 | 723 | 28.1 cm | 0.74 | 43% | 30% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 kills |
| -cide- | 11 | 4 | 3 kills |
| ROSE | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| tono | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| ROSE | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 14 | 4 | 6 | 3 | 4 | 0/- | 606 | 6 | 10 | 1 | 0 | 3 | 0 | 789 |
| - | -cide- | Attacker | 15 | 4 | 2 | 1 | 3 | 0/- | 344 | 7 | 10 | 0 | 0 | 1 | 0 | 512 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 15/2 | 150 | 4 | 11 | 0 | 0 | 12 | 1 | 465 |
| - | ROSE | Attacker | 9 | 1 | 1 | 1 | 6 | 0/- | 173 | 1 | 3 | 0 | 0 | 1 | 2 | 338 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 21/8 | 48 | 2 | 0 | 3 | 0 | 12 | 0 | 302 |
| - | pho` | Attacker | 10 | 1 | 1 | 0 | 8 | 0/- | 79 | 3 | 3 | 2 | 0 | 5 | 0 | 252 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 78 | 83 | 88 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 26 | 30 | 0 | Variable ping | |
| ROSE | 25000 | 260 | 0Hz | 293 | 296 | 332 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.48x. You helped keep the score under control with 1 clutch return. You fought efficiently: 85-52 with a 1.63 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.83x rating shows it. You carried real threat on attack, turning 15 grabs into 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. You carried real threat on attack, turning 14 grabs into 4 caps and 3 solos. You fought efficiently: 84-57 with a 1.47 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. Your grabs and running were a real strength, with 10 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Defender | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 3 mid returns. I think survival was your main issue: 63-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ROSE | Feeding | Attacker | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 9 grabs producing 1 cap and 1 solo. I think survival was your main issue: 39-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |