Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Jan 2026, 00:18
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 300 | 96 | 80 | 0 | 372 | 36.0 cm | 1.20 | 55% | 34% | 0:08 |
| pho` | 228 | 117 | 99 | 0 | 341 | 20.3 cm | 1.18 | 54% | 42% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 16 | 4 | 3 | 4 kills | |||
| pho` | 14 | 6 | 1 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 8 | 7 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:20 when dupthegodless scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:14, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 4-3.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 3 captures, 23 returns, and an MVP score of 710. dupthegodless made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 27 pickups, 7 captures, 2 solos, 6 assists, 94 flag kills, 48 covers, 0 seals, 67 returns, 57 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 117 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: dupthegodless produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 206 |
| 104 |
| 89 |
| 0 |
| 415 |
| - |
| 1.17 |
| 54% |
| 33% |
| 0:07 |
| Team Total | 734 | 317 | 268 | 0 | 1128 | 28.1 cm | 1.18 | 54% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 254 | 111 | 97 | 0 | 315 | - | 1.14 | 53% | 35% | 0:06 |
| dupthegodless | 216 | 94 | 106 | 0 | 429 | - | 0.89 | 47% | 31% | 0:06 |
| Broken_Soul | 132 | 63 | 114 | 0 | 312 | 58.3 cm | 0.55 | 36% | 32% | 0:05 |
| Team Total | 602 | 268 | 317 | 0 | 1056 | 58.3 cm | 0.85 | 46% | 33% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 3 |
| 3 kills |
| newut | 14 | 6 | 1 | 1 | 5 kills |
| Broken_Soul | 11 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 2 | 7 kills | ||||
| pho` | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| dupthegodless | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 0 | 1 | 0 | 28/11 | 71 | 4 | 3 | 20 | 0 | 23 | 1 | 710 |
| - | newut | Defender | 0 | 1 | 0 | 0 | 0 | 24/3 | 84 | 6 | 7 | 18 | 0 | 19 | 0 | 605 |
| - | brash- | Attacker | 20 | 1 | 2 | 0 | 11 | 0/- | 263 | 7 | 7 | 4 | 0 | 5 | 2 | 597 |
| - |
| Attacker |
| 21 |
| 2 |
| 1 |
| 1 |
| 14 |
| 0/- |
| 157 |
| 4 |
| 4 |
| 6 |
| 0 |
| 7 |
| 3 |
| 550 |
| - | pho` | Attacker | 14 | 0 | 2 | 0 | 11 | 0/- | 66 | 2 | 19 | 6 | 0 | 8 | 3 | 520 |
| - | Broken_Soul | Attacker | 18 | 0 | 1 | 0 | 6 | 0/- | 59 | 4 | 8 | 3 | 0 | 5 | 1 | 325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 28 | 129 | 1229 | 2 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| brash- | 30000 | - | - | 26 | 28 | 30 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 98 | 101 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 89 | 90 | 92 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.83x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Defender | Well played, this was a fantastic performance at 1.53x. You helped keep the score under control with 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| dupthegodless | Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. Your attacking play was strong, especially because you turned 21 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.31x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| brash- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Very strong flag running: you made 20 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 63-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |