Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Oct 2025, 20:15
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 243 | 95 | 72 | 0 | 270 | - | 1.32 | 57% | 36% | 0:09 |
| BoSS~LoSaH | 220 | 100 | 83 | 0 | 263 | - | 1.20 | 55% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 21 | 5 | 3 kills | ||||
| -uh.StarzZz`- | 9 | 1 | 1 | 5 kills | |||
| <{xan}>Joschde | 16 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:53 when BoSS~VanZke scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:25, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-3.
BoSS~VanZke stood out as the main objective influence with 14 grabs, 5 captures, 9 returns, and an MVP score of 749. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 29 pickups, 10 captures, 4 solos, 7 assists, 78 flag kills, 47 covers, 0 seals, 49 returns, 47 mid returns, 2 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 40% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 216 |
| 93 |
| 84 |
| 0 |
| 269 |
| - |
| 1.11 |
| 53% |
| 35% |
| 0:07 |
| Team Total | 679 | 288 | 239 | 0 | 802 | - | 1.21 | 55% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 193 | 102 | 81 | 0 | 268 | - | 1.26 | 56% | 40% | 0:08 |
| -uh.StarzZz`- | 159 | 72 | 102 | 0 | 222 | 13.5 cm | 0.71 | 41% | 32% | 0:06 |
| -cide- | 154 | 65 | 105 | 0 | 233 | 46.0 cm | 0.62 | 38% | 28% | 0:06 |
| Team Total | 506 | 239 | 288 | 0 | 723 | 29.7 cm | 0.83 | 45% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 2 |
| 1 |
| 4 kills |
| BoSS~VanZke | 9 | 7 | 1 | 4 kills |
| -cide- | 14 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~LoSaH | 4 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| <{xan}>Joschde | 2 | 6 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| BoSS~VanZke | 2 | 6 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 14 | 5 | 1 | 2 | 13 | 0/- | 412 | 8 | 13 | 9 | 0 | 9 | 0 | 749 |
| - | BoSS~LoSaH | Attacker | 12 | 2 | 3 | 1 | 12 | 0/- | 230 | 5 | 7 | 5 | 0 | 6 | 1 | 566 |
| - | JugzZz | Defender | 0 | 0 | 1 | 0 | 0 | 19/5 | 58 | 2 | 7 | 15 | 0 | 15 | 0 | 522 |
| - | -cide- | Attacker | 12 | 3 | 0 | 1 | 7 | 0/- | 201 | 9 | 6 | 3 | 0 | 4 | 1 | 408 |
| - | <{xan}>Joschde | Attacker | 18 | 0 | 1 | 0 | 11 | 0/- | 92 | 2 | 10 | 5 | 0 | 5 | 0 | 362 |
| - | -uh.StarzZz`- | Attacker | 4 | 0 | 1 | 0 | 16 | 0/- | 8 | 3 | 4 | 10 | 0 | 10 | 0 | 323 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 30000 | - | - | 32 | 37 | 41 | 0 | Sawtooth variation | |
| BoSS~LoSaH | 30000 | - | - | 28 | 30 | 36 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 100 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Bumpy connection | |
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.83x. You ran the flag well and gave your team end product: 5 caps and 2 solos from 14 grabs. You fought efficiently: 95-72 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.49x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| BoSS~LoSaH | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. You were dangerous with the flag: 12 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 12 grabs led to 3 caps and 1 solo. I think survival was your main issue: 65-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| <{xan}>Joschde | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. 18 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 102-81 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 72-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |