Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2025, 21:43
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 325 | 101 | 91 | 0 | 309 | 36.0 cm | 1.11 | 53% | 34% | 0:07 | |
| 280 | 110 | 93 | 0 | 308 | - | 1.18 | 54% | 36% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 6 | 1 | 1 | 5 kills | |||
| 16 | 4 | 1 | 5 kills | ||||
| 18 | 4 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 1:56 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:28, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 8-4.
Broken_Soul stood out as the main objective influence with 1 grab, 2 captures, 26 returns, and an MVP score of 944. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 95 grabs, 32 pickups, 12 captures, 2 solos, 13 assists, 115 flag kills, 27 covers, 0 seals, 82 returns, 66 mid returns, 16 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 38% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 227 |
| 110 |
| 94 |
| 0 |
| 289 |
| - |
| 1.17 |
| 54% |
| 38% |
| 0:07 |
| Team Total | 832 | 321 | 278 | 0 | 906 | 36.0 cm | 1.15 | 54% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 323 | 91 | 102 | 0 | 279 | 58.3 cm | 0.89 | 47% | 34% | 0:06 | |
| 208 | 94 | 111 | 0 | 283 | 13.5 cm | 0.85 | 46% | 33% | 0:05 | |
| 172 | 93 | 108 | 0 | 294 | 46.0 cm | 0.86 | 46% | 32% | 0:06 | |
| Team Total | 703 | 278 | 321 | 0 | 856 | 39.3 cm | 0.87 | 46% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 4 kills |
| 14 | 4 | 3 kills |
| 12 | 8 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 33/11 | 149 | 4 | 1 | 23 | 0 | 26 | 4 | 944 | |
| -🇺🇸 | Attacker | 29 | 2 | 4 | 2 | 14 | 0/- | 592 | 2 | 2 | 4 | 0 | 8 | 2 | 921 | |
| -🇬🇧 | Defender | 0 | 4 | 1 | 0 | 0 | 30/7 | 9 | 7 | 2 | 22 | 0 | 25 | 5 | 824 | |
| -🇧🇪 |
| Attacker |
| 20 |
| 2 |
| 2 |
| 0 |
| 16 |
| 0/- |
| 200 |
| 5 |
| 7 |
| 6 |
| 0 |
| 8 |
| 2 |
| 627 |
| -🇬🇧 | Attacker | 19 | 1 | 3 | 0 | 12 | 0/- | 173 | 6 | 7 | 4 | 0 | 7 | 2 | 576 |
| -🇩🇪 | Attacker | 26 | 1 | 3 | 0 | 10 | 0/- | 78 | 8 | 8 | 7 | 0 | 8 | 1 | 451 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 96 | 97 | 99 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | ||
| 30000 | - | - | 30 | 34 | 38 | 0 | Variable ping | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 1.94x. You helped keep the score under control with 23 mid returns and 4 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.84x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns and 5 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.76x. Your grabs and running were a real strength, with 29 grabs turning into 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.40x. Your attacking runs had purpose, with 20 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.23x. Your grabs and running were a real strength, with 19 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.14x. You ran the flag well and gave your team end product: 1 cap from 26 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |