Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Aug 2025, 17:53
Astorial
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 137 | 84 | 99 | 0 | 225 | 46.0 cm | 0.85 | 46% | 38% | 0:06 |
| newutFB | 127 | 91 | 87 | 0 | 242 | - | 1.05 | 51% | 38% | 0:07 |
| -uh.StarzZz`- | 112 | 61 | 84 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 15 | 3 | 1 | 5 kills | |||
| newut | 17 | 3 | 1 | 5 kills | |||
| pho` | 9 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Astorial-v2 between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 3:31 when newut scored for Red Team. Blue Team created more scoring chances, converting 3 of the 4 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:47, with macz^ finishing for Blue Team. That score set the closing shape of the match at 1-3.
pho` stood out as the main objective influence with 7 grabs, 2 captures, 2 returns, and an MVP score of 315. macz^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 32 grabs, 18 pickups, 4 captures, 0 solos, 3 assists, 45 flag kills, 17 covers, 2 seals, 27 returns, 2 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 86 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 9 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: PeRcH72 finished with 37 lama score from 93 kills and 28 objective actions, which is the stats page politely asking what the plan was.
| 225 |
| 13.5 cm |
| 0.73 |
| 42% |
| 28% |
| 0:07 |
| Team Total | 376 | 236 | 270 | 0 | 692 | 29.7 cm | 0.87 | 47% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 169 | 91 | 78 | 2 | 274 | - | 1.17 | 53% | 33% | 0:08 |
| pho` | 136 | 86 | 74 | 0 | 223 | 20.3 cm | 1.16 | 54% | 39% | 0:08 |
| PeRcH72 | 119 | 93 | 84 | 0 | 248 | 20.3 cm | 1.11 | 53% | 38% | 0:07 |
| Team Total | 424 | 270 | 236 | 2 | 745 | 20.3 cm | 1.14 | 53% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 8 | 1 | 3 kills |
| -cide- | 12 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 4 | 9 kills | ||||
| newut | 2 | 8 kills | ||||
| pho` | 1 | 8 kills | ||||
| PeRcH72 | 1 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 7 | 2 | 1 | 0 | 3 | 0/- | 164 | 6 | 3 | 0 | 0 | 2 | 1 | 315 |
| - | macz^ | Defender | 0 | 1 | 1 | 0 | 0 | 12/5 | 55 | 6 | 4 | 0 | 0 | 8 | 1 | 275 |
| - | PeRcH72 | Attacker | 11 | 0 | 1 | 0 | 4 | 0/- | 82 | 0 | 3 | 1 | 0 | 3 | 0 | 226 |
| - | newut | Attacker | 7 | 1 | 0 | 0 | 5 | 0/- | 63 | 3 | 2 | 1 | 0 | 5 | 0 | 202 |
| - | -cide- | Attacker | 6 | 0 | 0 | 0 | 11 | 0/- | 32 | 3 | 5 | 0 | 0 | 4 | 0 | 172 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 10/1 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | 113 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 34 | 47 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 25 | 26 | 0 | Minor variation | |
| macz^ | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.25x. Your defensive timing was good: 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| PeRcH72 | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 7 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| newut | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 7 grabs leading to 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Feeding | Defender | You had a rough game at 0.64x, so I think your goal should be to simplify and rebuild from safer plays. Defensively, you had the volume with 10 defensive flag kills and 5 returns; your next gain is turning stops into clean resets. I think survival was your main issue: 61-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |