Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 20:36
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 154 | 88 | 96 | 0 | 314 | - | 0.92 | 48% | 30% | 0:06 |
| tono | 120 | 76 | 77 | 0 | 331 | 19.6 cm | 0.99 | 50% | 23% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 11 | 1 | 3 kills | ||||
| -cide- | 14 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 15 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 0:41 when pato^ scored for Red Team. Blue Team created more scoring chances, converting 9 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:29, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-9.
-uh.StarzZz`- stood out as the main objective influence with 15 grabs, 4 captures, 6 returns, and an MVP score of 840. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 41 grabs, 15 pickups, 10 captures, 2 solos, 6 assists, 45 flag kills, 43 covers, 0 seals, 29 returns, 28 mid returns, 1 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: tono logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 116 |
| 72 |
| 81 |
| 0 |
| 264 |
| - |
| 0.89 |
| 47% |
| 29% |
| 0:08 |
| Team Total | 390 | 236 | 254 | 0 | 909 | 19.6 cm | 0.93 | 48% | 27% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 245 | 101 | 78 | 0 | 297 | 13.5 cm | 1.29 | 56% | 38% | 0:08 |
| -cide- | 171 | 84 | 78 | 0 | 290 | 46.0 cm | 1.08 | 52% | 29% | 0:08 |
| Broken_Soul | 169 | 69 | 80 | 0 | 259 | 58.3 cm | 0.86 | 46% | 29% | 0:08 |
| Team Total | 585 | 254 | 236 | 0 | 846 | 39.3 cm | 1.08 | 52% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 9 | 6 | 3 kills |
| tono | 4 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 2 | 7 kills | ||||
| -cide- | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| pato^ | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| tono | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 15 | 4 | 4 | 1 | 9 | 0/- | 582 | 4 | 9 | 6 | 0 | 6 | 0 | 840 |
| - | -cide- | Attacker | 6 | 2 | 1 | 1 | 1 | 0/- | 301 | 2 | 17 | 2 | 0 | 2 | 0 | 527 |
| - | Broken_Soul | Defender | 0 | 3 | 0 | 0 | 0 | 12/5 | 17 | 5 | 4 | 9 | 0 | 10 | 1 | 464 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 12/2 | 0 | 1 | 3 | 7 | 0 | 7 | 0 | 250 |
| - | tono | Attacker | 12 | 0 | 1 | 0 | 7 | 0/- | 74 | 1 | 3 | 3 | 1 | 3 | 0 | 193 |
| - | pato^ | Attacker | 8 | 1 | 0 | 0 | 4 | 0/- | 26 | 2 | 7 | 1 | 0 | 1 | 0 | 168 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pato^ | 20000 | - | - | 33 | 35 | 41 | 0 | Variable ping | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 76 | 91 | 115 | 2 | Occasional lag spikes | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.95x. Your grabs and running were a real strength, with 15 grabs turning into 4 caps and 1 solo. You fought efficiently: 101-78 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.40x rating shows it. You carried real threat on attack, turning 6 grabs into 2 caps and 1 solo. The support share was meaningful at 42%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| tono | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pato^ | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Defender | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |