Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Sept 2026, 20:24
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 566 | 150 | 121 | 0 | 361 | 13.5 cm | 1.24 | 55% | 42% | 0:05 | |
| 460 | 87 | 105 | 0 | 288 | - | 0.83 | 45% | 30% | 0:06 | |
| Team Total | 1026 | 237 | 226 | 0 | 649 | 13.5 cm | 1.05 | 51% | 37% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 76 | ||
| 43 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 64 | ||
| 51 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 5 | 2 | 3 | 5 kills | |||
| 17 | 13 | 5 | 3 | 5 kills | |||
| 14 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 22-21 in favour of Red Team.
The opening breakthrough came at 0:21 when ROSE scored for Red Team. Red Team created more scoring chances, converting 22 of the 43 captures. Momentum changed hands 4 times as the scoreline developed. 35 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 22-21.
ROSE stood out as the main objective influence with 41 grabs, 10 captures, 25 returns, and an MVP score of 2007. -cide- anchored the recovery work with 26 total returns.
Objective ledger for the match: 139 grabs, 45 pickups, 43 captures, 32 solos, 8 assists, 141 flag kills, 68 covers, 0 seals, 95 returns, 95 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 50 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -uh.StarzZz`- hit 42% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 534 | 134 | 117 | 1 | 336 | 46.0 cm | 1.15 | 53% | 40% | 0:05 | |
| 425 | 92 | 120 | 0 | 295 | 36.0 cm | 0.77 | 43% | 32% | 0:05 | |
| Team Total | 959 | 226 | 237 | 1 | 631 | 41.0 cm | 0.95 | 49% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 5 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | Attacker | 41 | 10 | 2 | 8 | 36 | 0/- | 1233 | 9 | 15 | 25 | 0 | 25 | 0 | 2007 | |
| -🇬🇧 | Attacker | 30 | 12 | 2 | 9 | 37 | 0/- | 967 | 10 | 25 | 21 | 0 | 21 | 0 | 1955 | |
| -🇩🇪 | Attacker | 37 | 10 | 2 | 8 | 40 | 0/- | 925 | 13 | 19 | 26 | 0 | 26 | 0 | 1892 | |
| -🇬🇧 |
| Attacker |
| 31 |
| 11 |
| 2 |
| 7 |
| 28 |
| 0/- |
| 1175 |
| 13 |
| 9 |
| 23 |
| 0 |
| 23 |
| 0 |
| 1853 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 25000 | 260 | 0Hz | 271 | 274 | 295 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 11 | 12 | 14 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 25 | 27 | 30 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.32x. Excellent flag running from you: 41 grabs became 10 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.20x rating shows it. You carried real threat on attack, turning 30 grabs into 12 caps and 9 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.20x. Your flag work was one of your best areas, with 37 grabs producing 10 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.89x. You gave the enemy defence problems and backed it up with 11 caps and 7 solos from 31 grabs. I think survival was your main issue: 92-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |