Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 22:06
Stalwart XL
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| k2 | 75 | 75 | 43 | 0 | 279 | - | 1.74 | 64% | 27% | 0:15 |
| _-=Pr3dazZz=- | 60 | 60 | 47 | 0 | 186 | 36.0 cm | 1.28 | 56% | 33% | 0:13 |
| -cide-FB | 59 | 59 | 45 | 0 | 174 | 46.0 cm | 1.31 | 57% | 34% | 0:14 |
| Broken_Soul | 56 | 56 | 70 | 0 | 192 | 58.3 cm | 0.80 | 44% | 29% | 0:09 |
| localhero | 55 | 55 | 45 | 0 | 194 | - | 1.22 | 55% | 28% | 0:14 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| k2 | 13 | 2 | 3 kills | ||||
| localhero | 6 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 6 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-StalwartXL, with 6 active players recorded in the report.
k2 produced the strongest overall performance, finishing with 75 score, 75 kills, and 64% efficiency.
k2 led the fragging pace with 75 kills.
-cide- posted the best accuracy at 34%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| .:RattuS:. |
| 24 |
| 24 |
| 79 |
| 0 |
| 148 |
| - |
| 0.30 |
| 23% |
| 18% |
| 0:08 |
| 7 |
| 2 |
| 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| .:RattuS:. | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| k2 | 5 | 9 kills | ||||
| localhero | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| .:RattuS:. | 3 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| k2 | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.32x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -cide- | Dominating | Combat | You played well and finished above your usual level at 1.14x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 59-45 scoreline gave you a 1.31 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| _-=Pr3dazZz=- | Stable | Combat | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. Your 60-47 scoreline gave you a 1.28 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| localhero | Stable | Combat | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You played a useful combat game: enough frags, controlled deaths, and good pressure. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Broken_Soul | Stable | Combat | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| .:RattuS:. | Feeding | Combat | You had a rough game at 0.42x, so I think your goal should be to simplify and rebuild from safer plays. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 23% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| k2 | - | - | - | 34 | 34 | 35 | 0 | Good connection | |
| Broken_Soul | - | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| .:RattuS:. | 25000 | 0 | 0Hz | 49 | 50 | 52 | 0 | Good connection | |
| localhero | - | - | - | 20 | 21 | 21 | 0 | Good connection |