Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2025, 17:34
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 287 | 126 | 87 | 0 | 321 | - | 1.45 | 59% | 41% | 0:08 |
| gzm | 213 | 96 | 106 | 0 | 333 | - | 0.91 | 48% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 21 | 9 | 2 | 1 | 5 kills | ||
| pho` | 14 | 5 | 3 | 1 | 5 kills | ||
| Baki | 12 | 3 | 3 | 2 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:44 when gzm scored for Red Team. Red Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:48, with gzm finishing for Red Team. That score set the closing shape of the match at 8-4.
gzm stood out as the main objective influence with 12 grabs, 5 captures, 7 returns, and an MVP score of 697. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 33 pickups, 12 captures, 3 solos, 14 assists, 90 flag kills, 24 covers, 0 seals, 57 returns, 51 mid returns, 6 clutch returns, and 0 cherry picks.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 41% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Baki finished with 9 lama score from 115 kills and 53 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 80 |
| 114 |
| 0 |
| 276 |
| 13.5 cm |
| 0.70 |
| 41% |
| 31% |
| 0:06 |
| Team Total | 667 | 302 | 307 | 0 | 930 | 13.5 cm | 0.98 | 50% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 279 | 121 | 103 | 0 | 307 | 20.3 cm | 1.17 | 54% | 39% | 0:07 |
| Baki | 192 | 115 | 96 | 0 | 335 | - | 1.20 | 55% | 38% | 0:08 |
| Broken_Soul | 189 | 71 | 103 | 1 | 252 | 58.3 cm | 0.69 | 41% | 31% | 0:07 |
| Team Total | 660 | 307 | 302 | 1 | 894 | 39.3 cm | 1.02 | 50% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 5 |
| 4 |
| 4 kills |
| Broken_Soul | 7 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 4 | 9 kills | ||||
| pho` | 5 | 8 kills | ||||
| Baki | 3 | 6 kills | ||||
| gzm | 1 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 12 | 5 | 3 | 1 | 11 | 0/- | 399 | 9 | 6 | 7 | 0 | 7 | 0 | 697 |
| - | =oZ`Mac= | Defender | 0 | 1 | 3 | 0 | 0 | 23/5 | 38 | 6 | 4 | 18 | 0 | 19 | 1 | 668 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 5 | 0 | 6 | 0/- | 363 | 9 | 4 | 5 | 0 | 5 | 0 | 572 |
| - | Broken_Soul | Attacker | 19 | 2 | 1 | 1 | 12 | 0/- | 167 | 4 | 3 | 5 | 0 | 8 | 4 | 563 |
| - | pho` | Defender | 1 | 1 | 1 | 0 | 0 | 27/7 | 2 | 2 | 3 | 15 | 0 | 17 | 1 | 562 |
| - | Baki | Attacker | 15 | 1 | 1 | 1 | 11 | 0/- | 232 | 3 | 4 | 1 | 0 | 1 | 0 | 452 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 19 | 0 | Bumpy connection | |
| gzm | 30000 | - | - | 16 | 18 | 22 | 0 | Sawtooth variation | |
| =oZ`Mac= | 30000 | - | - | 42 | 43 | 44 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 215 | 217 | 218 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You played a really good game here and your 1.76x rating shows it. Your attacking play was strong, especially because you turned 12 grabs into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| =oZ`Mac= | Godlike | Defender | You had a huge game and played well above your usual level at 1.66x. You helped keep the score under control with 18 mid returns and 1 clutch return. You fought efficiently: 126-87 with a 1.45 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.45x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. Your grabs and running were a real strength, with 19 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 71-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. You gave the enemy defence problems and backed it up with 2 caps from 22 grabs. I think survival was your main issue: 80-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Baki | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 15 grabs leading to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |