21 Jul 2025, 21:53
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 368 | 124 | 111 | 0 | 350 | - | 1.12 | 53% | 36% | 0:05 |
| -uh.StarzZz`- | 308 | 99 | 117 | 0 | 295 | 13.5 cm | 0.85 | 46% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 22 | 8 | 1 | 1 | 5 kills | ||
| Broken_Soul | 17 | 1 | 1 | 1 | 5 kills | ||
| (FT)Swat | 22 | 4 | 5 | 5 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-SmallMountain][3v3 between Red and Blue Team, ending 12-15 in favour of Blue Team.
The opening breakthrough came at 0:13 when newut scored for Red Team. Blue Team created more scoring chances, converting 15 of the 27 captures. Momentum changed hands 5 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-15.
Broken_Soul stood out as the main objective influence with 16 grabs, 8 captures, 17 returns, and an MVP score of 1220. _-=Pr3dazZz=- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 107 grabs, 43 pickups, 27 captures, 11 solos, 18 assists, 121 flag kills, 83 covers, 0 seals, 78 returns, 49 mid returns, 29 clutch returns, and 8 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 47% accuracy and 149 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 3 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
| 246 |
| 70 |
| 117 |
| 0 |
| 318 |
| 46.0 cm |
| 0.60 |
| 37% |
| 22% |
| 0:05 |
| Team Total | 922 | 293 | 345 | 0 | 963 | 29.7 cm | 0.85 | 46% | 31% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 367 | 88 | 100 | 0 | 299 | 58.3 cm | 0.88 | 47% | 29% | 0:06 |
| (FT)Swat | 347 | 149 | 95 | 0 | 320 | - | 1.57 | 61% | 47% | 0:06 |
| _-=Pr3dazZz=- | 336 | 108 | 98 | 0 | 321 | 36.0 cm | 1.10 | 52% | 35% | 0:06 |
| Team Total | 1050 | 345 | 293 | 0 | 940 | 47.1 cm | 1.18 | 54% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 16 | 3 | 1 | 4 kills |
| -cide- | 8 | 2 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 7 kills | ||||
| Broken_Soul | 2 | 7 kills | ||||
| (FT)Swat | 5 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 16 | 8 | 1 | 3 | 24 | 0/- | 580 | 10 | 7 | 13 | 2 | 17 | 6 | 1220 |
| - | _-=Pr3dazZz=- | Attacker | 23 | 4 | 5 | 2 | 15 | 0/- | 514 | 11 | 20 | 5 | 2 | 10 | 7 | 1123 |
| - | -uh.StarzZz`- | Attacker | 21 | 3 | 6 | 2 | 18 | 0/- | 416 | 6 | 12 | 7 | 0 | 13 | 5 | 1024 |
| - | (FT)Swat | Attacker | 14 | 3 | 3 | 2 | 20 | 0/- | 406 | 4 | 21 | 7 | 0 | 14 | 3 | 1022 |
| - | newut | Attacker | 20 | 4 | 1 | 0 | 29 | 0/- | 362 | 6 | 17 | 13 | 1 | 18 | 4 | 976 |
| - | -cide- | Attacker | 13 | 5 | 2 | 2 | 15 | 0/- | 422 | 6 | 6 | 4 | 3 | 6 | 4 | 807 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 19 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| (FT)Swat | 35000 | - | - | 48 | 48 | 49 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.05x. You were dangerous with the flag: 16 grabs led to 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.81x. Your attacking play was strong, especially because you turned 23 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.71x. Your attacking runs had purpose, with 20 grabs leading to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. You were dangerous with the flag: 21 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your flag work was one of your best areas, with 14 grabs producing 3 caps and 2 solos. You fought efficiently: 149-95 with a 1.57 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.45x. Your grabs and running were a real strength, with 13 grabs turning into 5 caps and 2 solos. I think survival was your main issue: 70-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |