11 Aug 2025, 22:20
Out For Blood [UbK]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 243 | 104 | 139 | 0 | 307 | 58.3 cm | 0.75 | 43% | 34% | 0:04 |
| pho` | 229 | 127 | 136 | 0 | 359 | 20.3 cm | 0.93 | 48% | 35% | 0:04 |
| =oZ`Mac=FB | 219 | 128 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 15 | 10 | 2 | 6 | 5 kills | ||
| =oZ`Mac= | 15 | 10 | 3 | 2 | 5 kills | ||
| -uh.StarzZz`- | 29 | 3 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-OutForBlood between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:29 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with =oZ`Mac= finishing for Red Team on a solo run. That score set the closing shape of the match at 6-5.
pho` stood out as the main objective influence with 10 grabs, 1 capture, 5 returns, and an MVP score of 558. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 32 pickups, 11 captures, 1 solos, 9 assists, 71 flag kills, 63 covers, 0 seals, 39 returns, 38 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 107 |
| 1 |
| 402 |
| - |
| 1.20 |
| 54% |
| 32% |
| 0:06 |
| Team Total | 691 | 359 | 382 | 1 | 1068 | 39.3 cm | 0.94 | 48% | 34% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 267 | 149 | 116 | 0 | 447 | - | 1.28 | 56% | 34% | 0:05 |
| -cide- | 235 | 112 | 131 | 0 | 374 | 46.0 cm | 0.85 | 46% | 30% | 0:05 |
| -uh.StarzZz`- | 183 | 121 | 112 | 1 | 369 | 13.5 cm | 1.08 | 52% | 33% | 0:05 |
| Team Total | 685 | 382 | 359 | 1 | 1190 | 29.7 cm | 1.06 | 52% | 32% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 8 |
| 1 |
| 2 |
| 5 kills |
| -cide- | 22 | 3 | 2 | 2 | 5 kills |
| Broken_Soul | 13 | 5 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 6 | 1 | 10 kills | |||
| =oZ`Mac= | 5 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 3 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 1 | 3 | 1 | 9 | 0/- | 244 | 5 | 9 | 4 | 0 | 5 | 1 | 558 |
| - | -uh.StarzZz`- | Attacker | 18 | 2 | 3 | 0 | 5 | 0/- | 364 | 9 | 2 | 3 | 0 | 3 | 0 | 548 |
| - | =oZ`Mac= | Attacker | 11 | 3 | 0 | 0 | 7 | 0/- | 224 | 6 | 15 | 4 | 0 | 4 | 0 | 513 |
| - | Broken_Soul | Attacker | 5 | 2 | 0 | 0 | 20 | 0/- | 132 | 4 | 7 | 10 | 0 | 10 | 0 | 512 |
| - | -cide- | Defender | 3 | 3 | 2 | 0 | 0 | 14/3 | 90 | 7 | 14 | 9 | 0 | 9 | 0 | 483 |
| - | Yotaka | Attacker | 4 | 0 | 1 | 0 | 16 | 0/- | 46 | 1 | 16 | 8 | 0 | 8 | 0 | 464 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| =oZ`Mac= | 30000 | - | - | 40 | 41 | 41 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 13 | 15 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 32 | 37 | 45 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 27 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.52x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.45x. Excellent flag running from you: 5 grabs became 2 caps. I think survival was your main issue: 104-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.40x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 149-116 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Mac= | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your attacking runs had purpose, with 11 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.31x. You carried real threat on attack, turning 10 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. You gave the enemy defence problems and backed it up with 2 caps from 18 grabs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |