Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Feb 2026, 17:39
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 104 | 88 | 0 | 247 | 13.5 cm | 1.18 | 54% | 43% | 0:07 | |
| 164 | 67 | 93 | 1 | 212 | - | 0.72 | 42% | 32% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 30 | 12 | 3 | 1 | 5 kills | |||
| 21 | 1 | 3 kills | |||||
| 7 | 1 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 5-13 in favour of Blue Team.
The opening breakthrough came at 0:24 when Neddy scored for Red Team. Blue Team created more scoring chances, converting 13 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-13.
-cide- stood out as the main objective influence with 23 grabs, 9 captures, 23 returns, and an MVP score of 999. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 70 grabs, 15 pickups, 18 captures, 9 solos, 9 assists, 67 flag kills, 42 covers, 11 seals, 52 returns, 5 mid returns, 9 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 43% accuracy and 209 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 94 |
| 60 |
| 85 |
| 3 |
| 209 |
| - |
| 0.71 |
| 41% |
| 29% |
| 0:07 |
| Team Total | 504 | 231 | 266 | 4 | 668 | 13.5 cm | 0.87 | 46% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 563 | 209 | 144 | 0 | 498 | 46.0 cm | 1.45 | 59% | 43% | 0:18 | |
| 170 | 57 | 87 | 0 | 198 | 58.3 cm | 0.66 | 40% | 29% | 0:07 | |
| Team Total | 733 | 266 | 231 | 0 | 696 | 52.1 cm | 1.15 | 54% | 38% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 1 |
| 4 kills |
| 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 1 | 8 kills | ||||
| 4 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 23 | 9 | 3 | 4 | 27 | 0/- | 0 | 7 | 23 | 1 | 0 | 23 | 5 | 999 | |
| -🇬🇧 | Defender | 2 | 1 | 0 | 0 | 0 | 22/5 | 0 | 2 | 7 | 0 | 0 | 14 | 3 | 471 | |
| -🇮🇱 | Attacker | 16 | 3 | 1 | 2 | 10 | 0/- | 0 | 1 | 2 | 4 | 0 | 8 | 1 | 341 | |
| -🇬🇧 | Attacker | 13 | 4 | 3 | 3 | 6 | 0/- | 0 | 4 | 8 | 0 | 0 | 6 | 0 | 327 | |
| -🇸🇪 | Attacker | 16 | 1 | 2 | 0 | 2 | 0/- | 0 | 1 | 2 | 0 | 0 | 1 | 0 | 176 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 10 | 12 | 0 | Minor variation | ||
| 30000 | 299 | - | 76 | 78 | 84 | 0 | Minor variation | ||
| 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | ||
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 17 | 23 | 28 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 3.31x. You carried real threat on attack, turning 23 grabs into 9 caps and 4 solos. You fought efficiently: 209-144 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.26x. As a defender, your standout work was stopping danger before it became a cap: 3 clutch returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. You ran the flag well and gave your team end product: 4 caps and 3 solos from 13 grabs. I think survival was your main issue: 57-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 67-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.58x, so I think your goal should be to simplify and rebuild from safer plays. Your attacking runs had purpose, with 16 grabs leading to 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |