Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jul 2026, 15:10
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 448 | 136 | 104 | 0 | 372 | 13.5 cm | 1.31 | 57% | 37% | 0:06 | |
| 400 | 99 | 109 | 0 | 337 | 58.3 cm | 0.91 | 48% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 63 | ||
| 54 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 71 | ||
| 47 | ||
| 38 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 6 | 5 | 4 | 5 kills | |||
| 16 | 2 | 1 | 1 | 5 kills | |||
| 13 | 2 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 18-6 in favour of Red Team.
The opening breakthrough came at 0:25 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 18 of the 24 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 18-6.
-uh.StarzZz`- stood out as the main objective influence with 28 grabs, 11 captures, 15 returns, and an MVP score of 1662. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 80 grabs, 33 pickups, 24 captures, 8 solos, 7 assists, 88 flag kills, 64 covers, 0 seals, 55 returns, 42 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 136 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 848 | 235 | 213 | 0 | 709 | 35.9 cm | 1.10 | 52% | 33% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 128 | 127 | 0 | 351 | 36.0 cm | 1.01 | 50% | 36% | 0:05 | |
| 265 | 85 | 108 | 0 | 341 | - | 0.79 | 44% | 25% | 0:06 | |
| Team Total | 617 | 213 | 235 | 0 | 692 | 36.0 cm | 0.91 | 48% | 31% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 9 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 28 | 11 | 3 | 6 | 21 | 0/- | 1225 | 9 | 14 | 13 | 0 | 15 | 2 | 1662 | |
| -🇬🇧 | Attacker | 14 | 7 | 1 | 1 | 22 | 0/- | 575 | 12 | 28 | 12 | 0 | 16 | 4 | 1234 | |
| -🇬🇧 | Attacker | 17 | 1 | 2 | 0 | 26 | 0/- | 190 | 6 | 18 | 12 | 0 | 17 | 5 | 961 | |
| -🇫🇷 | Attacker | 21 | 5 | 1 | 1 | 19 | 0/- | 410 | 6 | 4 | 5 | 0 | 7 | 2 | 791 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | - | - | 23 | 23 | 23 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 36 | 38 | 49 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.39x. Your flag work was one of your best areas, with 28 grabs producing 11 caps and 6 solos. You fought efficiently: 136-104 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.05x. Very strong flag running: you made 14 grabs count with 7 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.62x rating shows it. Your attacking runs had purpose, with 17 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.52x. Your attacking play was strong, especially because you turned 21 grabs into 5 caps and 1 solo. I think survival was your main issue: 85-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |