Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2026, 22:50
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 192 | 105 | 99 | 0 | 341 | - | 1.06 | 51% | 31% | 0:06 |
| -uh.StarzZz`-FB | 162 | 104 | 87 | 0 | 310 | 13.5 cm | 1.20 | 54% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| dupthegodless | -cide- | 65 |
| dupthegodless | pho` | 40 |
| -uh.StarzZz`- | -cide- | 76 |
| -uh.StarzZz`- | pho` | 28 |
| Stealth | -cide- | 30 |
| Stealth | pho` | 21 |
| Killer | Victim | |
|---|---|---|
| -cide- | dupthegodless | 53 |
| -cide- | -uh.StarzZz`- | 67 |
| -cide- | Stealth | 43 |
| pho` | dupthegodless | 46 |
| pho` | -uh.StarzZz`- | 20 |
| pho` | Stealth | 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 7 | 1 | 4 kills | |||
| pho` | 21 | 6 | 1 | 1 | 5 kills | ||
| -cide- | 26 | 4 | 4 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 0:27 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:25, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-4.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 10 returns, and an MVP score of 690. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 45 grabs, 22 pickups, 4 captures, 1 solos, 3 assists, 63 flag kills, 16 covers, 0 seals, 40 returns, 33 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 40 lama score from 104 kills and 32 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 93 |
| 51 |
| 91 |
| 0 |
| 231 |
| 82.4 cm |
| 0.56 |
| 36% |
| 23% |
| 0:07 |
| Team Total | 447 | 260 | 277 | 0 | 882 | 48.0 cm | 0.94 | 48% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 318 | 163 | 171 | 0 | 633 | 46.0 cm | 0.95 | 49% | 27% | 0:15 |
| pho` | 216 | 114 | 89 | 0 | 254 | 20.3 cm | 1.28 | 56% | 46% | 0:07 |
| Team Total | 534 | 277 | 260 | 0 | 887 | 33.1 cm | 1.07 | 52% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 5 |
| 1 |
| 4 kills |
| Stealth | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 1 | 11 kills | |||
| pho` | 5 | 1 | 10 kills | |||
| -cide- | 4 | 7 kills | ||||
| dupthegodless | 4 kills | |||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 4 | 1 | 1 | 12 | 0/- | 0 | 12 | 11 | 8 | 0 | 10 | 3 | 690 |
| - | pho` | Defender | 1 | 0 | 2 | 0 | 0 | 17/11 | 0 | 6 | 1 | 14 | 0 | 15 | 0 | 553 |
| - | dupthegodless | Attacker | 14 | 0 | 0 | 0 | 16 | 0/- | 0 | 3 | 0 | 4 | 0 | 7 | 3 | 414 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 0 | 0 | 0 | 13/0 | 0 | 0 | 1 | 4 | 0 | 4 | 0 | 284 |
| - | Stealth | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 3 | 3 | 0 | 4 | 1 | 231 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 45 | 45 | 46 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 93 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 54 | 104 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.22x. Your attacking play was strong, especially because you turned 19 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 1.38x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 114-89 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| dupthegodless | Dominating | Attacker | You gave your team more than expected here and finished at 1.25x. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Stable | Defender | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. You helped keep the score under control with 4 mid returns. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| Stealth | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 51-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |