Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Oct 2025, 22:11
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 296 | 77 | 70 | 1 | 214 | 46.0 cm | 1.10 | 52% | 36% | 0:09 |
| <{xan}>Joschde | 287 | 97 | 60 | 3 | 257 | - | 1.62 | 62% | 38% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 13 | 6 | 1 | 4 kills | |||
| localhero | 19 | 2 | 3 kills | ||||
| -cide- | 11 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 17-3 in favour of Red Team.
The opening breakthrough came at 0:09 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 17 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:44, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 17-3.
-cide- stood out as the main objective influence with 23 grabs, 11 captures, 6 returns, and an MVP score of 1201. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 84 grabs, 17 pickups, 20 captures, 15 solos, 5 assists, 80 flag kills, 41 covers, 8 seals, 62 returns, 3 mid returns, 10 clutch returns, and 6 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 38% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 248 |
| 59 |
| 81 |
| 0 |
| 188 |
| 13.5 cm |
| 0.73 |
| 42% |
| 31% |
| 0:08 |
| Team Total | 831 | 233 | 211 | 4 | 659 | 29.7 cm | 1.10 | 52% | 35% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 157 | 79 | 64 | 3 | 241 | - | 1.23 | 55% | 34% | 0:19 |
| dupthegodless | 143 | 69 | 83 | 2 | 220 | - | 0.83 | 45% | 32% | 0:08 |
| _-=Pr3dazZz=- | 142 | 63 | 86 | 1 | 210 | 36.0 cm | 0.73 | 42% | 32% | 0:07 |
| Team Total | 442 | 211 | 233 | 6 | 671 | 36.0 cm | 0.91 | 48% | 33% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 6 | 2 | 3 kills |
| _-=Pr3dazZz=- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 2 | 1 | 15 kills | |||
| localhero | 1 | 1 | 12 kills | |||
| -cide- | 3 | 5 kills | ||||
| dupthegodless | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 23 | 11 | 1 | 8 | 10 | 0/- | 988 | 5 | 4 | 1 | 0 | 6 | 0 | 1201 |
| - | -uh.StarzZz`- | Attacker | 18 | 5 | 1 | 4 | 9 | 0/- | 578 | 3 | 14 | 1 | 1 | 8 | 5 | 978 |
| - | <{xan}>Joschde | Attacker | 4 | 1 | 1 | 1 | 23 | 0/- | 133 | 2 | 14 | 0 | 0 | 20 | 4 | 675 |
| - |
| Attacker |
| 19 |
| 2 |
| 0 |
| 1 |
| 11 |
| 0/- |
| 102 |
| 3 |
| 3 |
| 0 |
| 1 |
| 7 |
| 1 |
| 248 |
| - | localhero | Attacker | 9 | 0 | 1 | 0 | 13 | 0/- | 131 | 3 | 6 | 0 | 2 | 11 | 0 | 235 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 1 | 1 | 14 | 0/- | 67 | 1 | 0 | 1 | 2 | 10 | 0 | 171 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 24 | 25 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 88 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.47x. Excellent flag running from you: 23 grabs became 11 caps and 8 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.86x. Your attacking play was strong, especially because you turned 18 grabs into 5 caps and 4 solos. I think survival was your main issue: 59-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| <{xan}>Joschde | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. Your flag work was one of your best areas, with 4 grabs producing 1 cap and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Struggling | Attacker | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| dupthegodless | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 19 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your flag work was one of your best areas, with 11 grabs producing 1 cap and 1 solo. I think survival was your main issue: 63-86 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |