15 Mar 2026, 19:32
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 209 | 101 | 76 | 0 | 379 | - | 1.33 | 57% | 30% | 0:08 |
| Panda | 181 | 89 | 70 | 0 | 376 | - | 1.27 | 56% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 16 | 4 | 2 | 4 kills | |||
| Zo-^ | 14 | 2 | 3 kills | ||||
| Panda | 14 | 5 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:46 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 11:05, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-6.
-uh.Pr3DazZz stood out as the main objective influence with 17 grabs, 5 captures, 5 returns, and an MVP score of 598. {Black_Mage}` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 21 pickups, 11 captures, 5 solos, 7 assists, 64 flag kills, 34 covers, 0 seals, 43 returns, 40 mid returns, 3 clutch returns, and 2 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 30% accuracy and 92 kills.
Banter read: -uh.Pr3DazZz had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 93 |
| 31 |
| 91 |
| 0 |
| 149 |
| - |
| 0.34 |
| 25% |
| 21% |
| 0:07 |
| Team Total | 483 | 221 | 237 | 0 | 904 | - | 0.93 | 48% | 28% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 239 | 92 | 67 | 0 | 332 | - | 1.37 | 58% | 30% | 0:09 |
| -uh.Pr3DazZz | 182 | 71 | 81 | 0 | 313 | - | 0.88 | 47% | 26% | 0:08 |
| tono | 145 | 74 | 73 | 0 | 401 | 19.6 cm | 1.01 | 50% | 22% | 0:09 |
| Team Total | 566 | 237 | 221 | 0 | 1046 | 19.6 cm | 1.07 | 52% | 26% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 11 | 2 kills |
| {Black_Mage}` | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 6 | 9 kills | ||||
| Zo-^ | 2 | 9 kills | ||||
| Panda | 1 | 8 kills | ||||
| tono | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| {Black_Mage}` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Attacker | 17 | 5 | 1 | 2 | 6 | 0/- | 405 | 6 | 5 | 5 | 1 | 5 | 0 | 598 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 23/10 | 26 | 3 | 8 | 18 | 0 | 18 | 0 | 558 |
| - | Panda | Attacker | 16 | 3 | 1 | 2 | 5 | 0/- | 367 | 6 | 8 | 2 | 1 | 2 | 0 | 540 |
| - | localhero | Defender | 1 | 0 | 0 | 0 | 0 | 18/1 | 25 | 0 | 3 | 12 | 0 | 14 | 1 | 491 |
| - | tono | Attacker | 6 | 0 | 3 | 0 | 7 | 0/- | 169 | 2 | 10 | 3 | 0 | 3 | 0 | 387 |
| - | {Black_Mage}` | Attacker | 14 | 2 | 1 | 1 | 5 | 0/- | 108 | 4 | 0 | 0 | 0 | 1 | 2 | 293 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 20000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| Panda | 25000 | 500 | 0Hz | 33 | 35 | 38 | 0 | Bumpy connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 34 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 81 | 106 | 228 | 2 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 35 | 37 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | Great game, this was a really strong performance from you at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You fought efficiently: 92-67 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.47x. You looked dangerous whenever you got the flag, and 17 grabs led to 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| localhero | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 101-76 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Panda | Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 2 solos. You fought efficiently: 89-70 with a 1.27 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| {Black_Mage}` | Godlike | Attacker | You put together a top-level game here and finished at 1.28x. Very strong flag running: you made 14 grabs count with 2 caps and 1 solo. I think survival was your main issue: 31-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.25x. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |