Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jun 2026, 21:16
Sprinta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 270 | 108 | 64 | 0 | 244 | 20.3 cm | 1.69 | 63% | 45% | 0:11 |
| -Frag- | 179 | 60 | 79 | 0 | 188 | - | 0.76 | 43% | 32% | 0:09 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 17 | 6 | 3 kills | ||||
| pho` | 17 | 4 | 1 | 5 kills | |||
| -uh.Pr3DazZz | 8 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Sprint between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:16 when pho` scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:05, with -cide- finishing for Blue Team. That score set the closing shape of the match at 4-5.
pho` stood out as the main objective influence with 2 grabs, 2 captures, 19 returns, and an MVP score of 567. -Frag- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 24 pickups, 9 captures, 6 solos, 3 assists, 88 flag kills, 29 covers, 6 seals, 64 returns, 19 mid returns, 17 clutch returns, and 5 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 55% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -Frag- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 136 |
| 56 |
| 84 |
| 0 |
| 157 |
| 58.3 cm |
| 0.67 |
| 40% |
| 38% |
| 0:08 |
| Team Total | 585 | 224 | 227 | 0 | 589 | 39.3 cm | 0.99 | 50% | 39% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 308 | 115 | 68 | 2 | 209 | - | 1.69 | 62% | 55% | 0:10 |
| -uh.Pr3DazZz | 159 | 61 | 77 | 0 | 207 | - | 0.79 | 44% | 33% | 0:09 |
| -cide- | 152 | 51 | 79 | 0 | 200 | 46.0 cm | 0.65 | 39% | 26% | 0:09 |
| Team Total | 619 | 227 | 224 | 2 | 616 | 46.0 cm | 1.01 | 50% | 38% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 3 kills |
| Broken_Soul | 6 | 1 | 3 kills |
| -cide- | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 1 | 10 kills | |||
| pho` | 8 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -Frag- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 2 | 0 | 0 | 0 | 26/4 | 67 | 5 | 6 | 5 | 0 | 19 | 2 | 567 |
| - | saxon | Defender | 2 | 0 | 0 | 0 | 0 | 32/10 | 0 | 1 | 5 | 5 | 1 | 19 | 4 | 554 |
| - | -cide- | Attacker | 24 | 5 | 0 | 4 | 5 | 0/- | 401 | 5 | 3 | 1 | 1 | 4 | 1 | 542 |
| - | -Frag- | Attacker | 17 | 1 | 2 | 1 | 8 | 0/- | 233 | 5 | 4 | 4 | 2 | 7 | 4 | 498 |
| - | -uh.Pr3DazZz | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 99 | 2 | 8 | 2 | 1 | 8 | 3 | 396 |
| - | Broken_Soul | Attacker | 16 | 1 | 0 | 1 | 7 | 0/- | 100 | 6 | 3 | 2 | 0 | 7 | 3 | 383 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 11 | 11 | 11 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 1.94x. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns and 4 clutch returns. You fought efficiently: 115-68 with a 1.69 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -Frag- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.58x. Your grabs and running were a real strength, with 17 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 60-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.56x. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns and 2 clutch returns. You fought efficiently: 108-64 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.36x. You ran the flag well and gave your team end product: 5 caps and 4 solos from 24 grabs. I think survival was your main issue: 51-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 61-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap and 1 solo from 16 grabs. I think survival was your main issue: 56-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |