Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Sept 2026, 21:18
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 341 | 131 | 144 | 0 | 373 | 46.0 cm | 0.91 | 48% | 35% | 0:04 | |
| 189 | 87 | 131 | 0 | 399 | - | 0.66 | 40% | 22% | 0:05 | |
| Team Total | 530 | 218 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 73 | ||
| 42 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 68 | ||
| 72 | ||
| 63 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 9 | 5 | 2 | 5 kills | |||
| 13 | 8 | 4 | 4 | 5 kills | |||
| 15 | 12 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 2:30 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:33, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-7.
_-=Pr3dazZz=- stood out as the main objective influence with 13 grabs, 3 captures, 15 returns, and an MVP score of 1051. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 57 grabs, 31 pickups, 11 captures, 6 solos, 4 assists, 76 flag kills, 46 covers, 0 seals, 45 returns, 33 mid returns, 12 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 275 |
| 0 |
| 772 |
| 46.0 cm |
| 0.79 |
| 44% |
| 28% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 358 | 140 | 100 | 0 | 383 | 36.0 cm | 1.40 | 58% | 37% | 0:06 | |
| 315 | 135 | 118 | 0 | 348 | 20.3 cm | 1.14 | 53% | 39% | 0:05 | |
| Team Total | 673 | 275 | 218 | 0 | 731 | 28.1 cm | 1.26 | 56% | 38% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 4 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 3 | 1 | 2 | 24 | 0/- | 365 | 9 | 17 | 10 | 0 | 15 | 4 | 1051 | |
| -🇩🇪 | Attacker | 21 | 3 | 1 | 1 | 24 | 0/- | 282 | 6 | 7 | 9 | 0 | 15 | 5 | 882 | |
| -🇬🇧 | Attacker | 14 | 4 | 1 | 3 | 14 | 0/- | 335 | 10 | 16 | 11 | 0 | 11 | 1 | 869 | |
| -🇫🇷 | Attacker | 9 | 1 | 1 | 0 | 14 | 0/- | 118 | 6 | 6 | 3 | 0 | 4 | 2 | 440 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 26 | 29 | 34 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.53x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.29x. Your attacking runs had purpose, with 21 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your attacking runs had purpose, with 13 grabs leading to 3 caps and 2 solos. You fought efficiently: 140-100 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 87-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |