12 Mar 2026, 20:07
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PandaFB | 291 | 138 | 85 | 0 | 396 | - | 1.62 | 62% | 41% | 0:07 |
| Broken_Soul | 181 | 72 | 102 | 0 | 297 | 58.3 cm | 0.71 | 41% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 15 | 5 | 1 | 1 | 5 kills | ||
| Panda | 26 | 8 | 4 | 1 | 5 kills | ||
| tono | 15 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-14 in favour of Blue Team.
The opening breakthrough came at 0:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 14 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:55, with Panda finishing for Red Team. That score set the closing shape of the match at 3-14.
-cide- stood out as the main objective influence with 28 grabs, 7 captures, 10 returns, and an MVP score of 1093. -uh.Pr3DazZz made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 81 grabs, 28 pickups, 17 captures, 6 solos, 12 assists, 92 flag kills, 51 covers, 0 seals, 63 returns, 51 mid returns, 12 clutch returns, and 0 cherry picks.
Panda supplied the sharpest shooting numbers, finishing with 41% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` |
| 114 |
| 22 |
| 99 |
| 0 |
| 162 |
| - |
| 0.22 |
| 18% |
| 14% |
| 0:06 |
| Team Total | 586 | 232 | 286 | 0 | 855 | 58.3 cm | 0.81 | 45% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 338 | 106 | 69 | 0 | 329 | - | 1.54 | 61% | 37% | 0:09 |
| -cide- | 284 | 99 | 90 | 0 | 285 | 46.0 cm | 1.10 | 52% | 35% | 0:07 |
| tono | 209 | 81 | 73 | 0 | 383 | 19.6 cm | 1.11 | 53% | 24% | 0:09 |
| Team Total | 831 | 286 | 232 | 0 | 997 | 32.8 cm | 1.23 | 55% | 31% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 3 kills |
| Broken_Soul | 12 | 3 | 3 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 3 | 1 | 10 kills | |||
| Panda | 7 | 7 kills | ||||
| tono | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 28 | 7 | 2 | 2 | 11 | 0/- | 681 | 7 | 11 | 6 | 0 | 10 | 3 | 1093 |
| - | -uh.Pr3DazZz | Defender | 2 | 4 | 1 | 1 | 0 | 24/3 | 150 | 6 | 15 | 11 | 0 | 14 | 5 | 910 |
| - | tono | Attacker | 19 | 3 | 6 | 2 | 6 | 0/- | 569 | 3 | 9 | 3 | 0 | 5 | 1 | 859 |
| - | Panda | Defender | 0 | 2 | 0 | 0 | 0 | 28/10 | 75 | 4 | 8 | 16 | 0 | 17 | 0 | 628 |
| - | Broken_Soul | Attacker | 13 | 0 | 1 | 0 | 14 | 0/- | 80 | 7 | 7 | 10 | 0 | 11 | 2 | 422 |
| - | {Black_Mage}` | Attacker | 19 | 1 | 2 | 1 | 9 | 0/- | 145 | 1 | 1 | 5 | 0 | 6 | 1 | 383 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 33 | 36 | 0 | Sawtooth variation | |
| Panda | 20000 | - | - | 31 | 33 | 36 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 64 | 71 | 85 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.13x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 28 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.98x. You helped keep the score under control with 11 mid returns and 5 clutch returns. You fought efficiently: 106-69 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.85x. Your flag work was one of your best areas, with 19 grabs producing 3 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Panda | Godlike | Defender | Great game, this was a really strong performance from you at 1.52x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 138-85 with a 1.62 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| {Black_Mage}` | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Excellent flag running from you: 19 grabs became 1 cap and 1 solo. I think survival was your main issue: 22-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 72-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |