28 Jul 2025, 13:11
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 47 | 47 | 33 | 0 | 219 | - | 1.42 | 59% | 21% | 0:19 |
| -cide-FB | 33 | 33 | 47 | 0 | 165 | 46.0 cm | 0.70 | 41% | 20% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 1 | 9 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Liandri, with 2 active players recorded in the report.
macz^ produced the strongest overall performance, finishing with 47 score, 47 kills, and 59% efficiency.
macz^ led the fragging pace with 47 kills.
macz^ posted the best accuracy at 21%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 35 | 36 | 36 | 0 | Good connection | |
| macz^ | - | - | - | 19 | 21 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Dominating | Combat | I think this was a good step up from your normal game, with a 1.18x rating. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 47-33 scoreline gave you a 1.42 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -cide- | Feeding | Combat | You had a tough match at 0.71x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. The 33-47 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |