Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Sept 2026, 22:52
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 225 | 86 | 85 | 0 | 238 | 13.5 cm | 1.01 | 50% | 37% | 0:07 |
| pho`FB | 198 | 72 | 90 | 0 | 200 | 20.3 cm | 0.80 | 44% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 15 | 3 | 1 | 5 kills | |||
| -uh.StarzZz`- | 15 | 1 | 1 | 1 | 5 kills | ||
| tono | 12 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:23 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 8:51, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-8.
tono stood out as the main objective influence with 15 grabs, 4 captures, 5 returns, and an MVP score of 571. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 20 pickups, 12 captures, 4 solos, 9 assists, 57 flag kills, 42 covers, 6 seals, 36 returns, 8 mid returns, 3 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 37% accuracy and 81 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: .:RattuS:. logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 18 |
| 8 |
| 82 |
| 0 |
| 158 |
| - |
| 0.10 |
| 9% |
| 6% |
| 0:08 |
| Team Total | 441 | 166 | 257 | 0 | 596 | 16.9 cm | 0.65 | 39% | 28% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 208 | 94 | 45 | 0 | 265 | 36.0 cm | 2.09 | 68% | 36% | 0:14 |
| tono | 202 | 82 | 58 | 0 | 276 | 19.6 cm | 1.41 | 59% | 30% | 0:11 |
| -cide- | 146 | 81 | 63 | 0 | 219 | 46.0 cm | 1.29 | 56% | 37% | 0:10 |
| Team Total | 556 | 257 | 166 | 0 | 760 | 33.8 cm | 1.55 | 61% | 34% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 6 |
| 1 |
| 4 kills |
| pho` | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 1 | 12 kills | |||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| tono | 4 | 7 kills | ||||
| -cide- | 4 | 7 kills | ||||
| pho` | 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 15 | 4 | 3 | 2 | 4 | 0/- | 359 | 5 | 15 | 1 | 0 | 5 | 1 | 571 |
| - | pho` | Attacker | 8 | 2 | 1 | 1 | 19 | 0/- | 208 | 2 | 3 | 5 | 0 | 9 | 0 | 460 |
| - | -cide- | Attacker | 13 | 2 | 3 | 0 | 1 | 0/- | 315 | 9 | 7 | 0 | 0 | 0 | 0 | 457 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 1 | 0 | 0 | 13/1 | 125 | 3 | 10 | 1 | 0 | 10 | 1 | 428 |
| - | -uh.StarzZz`- | Defender | 3 | 2 | 0 | 1 | 0 | 20/9 | 128 | 1 | 7 | 1 | 0 | 12 | 1 | 428 |
| - | .:RattuS:. | Attacker | 8 | 0 | 1 | 0 | 0 | 0/- | 64 | 0 | 0 | 0 | 1 | 0 | 0 | 100 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| .:RattuS:. | 25000 | - | - | 45 | 48 | 50 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 82 | 85 | 91 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 30 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.98x. Your attacking play was strong, especially because you turned 15 grabs into 4 caps and 2 solos. You fought efficiently: 82-58 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.47x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. You fought efficiently: 94-45 with a 2.09 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.39x. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. You were dangerous with the flag: 8 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. Your attacking runs had purpose, with 13 grabs leading to 2 caps. You fought efficiently: 81-63 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Feeding | Attacker | You had a tough match at 0.29x, well below your usual level, but I think it is fixable. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 8-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |