Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Dec 2025, 21:03
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 248 | 101 | 66 | 2 | 332 | - | 1.53 | 60% | 32% | 0:09 |
| Broken_Soul | 172 | 55 | 75 | 3 | 205 | 58.3 cm | 0.73 | 41% | 30% | 0:08 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Cassie` | 16 | 5 | 1 | 5 kills | |||
| localhero | 6 | 2 kills | |||||
| -uh.StarzZz`- | 13 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 3-12 in favour of Blue Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:29, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-12.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 6 captures, 12 returns, and an MVP score of 1048. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 80 grabs, 41 pickups, 15 captures, 5 solos, 10 assists, 104 flag kills, 27 covers, 5 seals, 62 returns, 4 mid returns, 19 clutch returns, and 5 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 84 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 113 |
| 63 |
| 70 |
| 4 |
| 244 |
| 46.0 cm |
| 0.90 |
| 46% |
| 26% |
| 0:09 |
| Team Total | 533 | 219 | 211 | 9 | 781 | 52.1 cm | 1.04 | 51% | 29% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 299 | 84 | 77 | 0 | 239 | 13.5 cm | 1.09 | 52% | 39% | 0:08 |
| -cide- | 242 | 65 | 74 | 0 | 209 | 46.0 cm | 0.88 | 47% | 32% | 0:08 |
| localhero | 227 | 62 | 68 | 0 | 203 | - | 0.91 | 48% | 31% | 0:09 |
| Team Total | 768 | 211 | 219 | 0 | 651 | 29.7 cm | 0.96 | 49% | 34% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 3 kills |
| -cide- | 6 | 4 | 3 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Cassie` | 6 | 6 kills | ||||
| localhero | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills | |||||
| -cide- | 1 | 4 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 6 | 3 | 2 | 17 | 0/- | 689 | 8 | 10 | 0 | 0 | 12 | 3 | 1048 |
| - | -cide- | Attacker | 17 | 4 | 2 | 3 | 14 | 0/- | 432 | 7 | 5 | 0 | 0 | 11 | 5 | 816 |
| - | localhero | Defender | 2 | 2 | 2 | 0 | 0 | 26/6 | 79 | 8 | 2 | 2 | 0 | 16 | 3 | 565 |
| - |
| Attacker |
| 17 |
| 1 |
| 2 |
| 0 |
| 13 |
| 0/- |
| 205 |
| 9 |
| 6 |
| 1 |
| 3 |
| 8 |
| 4 |
| 374 |
| - | Cassie` | Attacker | 6 | 1 | 1 | 0 | 27 | 0/- | 47 | 1 | 3 | 0 | 1 | 12 | 2 | 341 |
| - | -cide- | Attacker | 21 | 1 | 0 | 0 | 7 | 0/- | 48 | 8 | 1 | 1 | 1 | 3 | 2 | 228 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| Cassie` | 30000 | 480 | 480Hz | 12 | 14 | 29 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 19 | 0 | Sawtooth variation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.11x. You gave the enemy defence problems and backed it up with 6 caps and 2 solos from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.80x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.44x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Cassie` | Godlike | Attacker | You played a really good game here and your 1.43x rating shows it. Your flag work was one of your best areas, with 6 grabs producing 1 cap. You fought efficiently: 101-66 with a 1.53 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. Your flag work was one of your best areas, with 17 grabs producing 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.72x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 21 grabs producing 1 cap. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |