Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Apr 2026, 17:23
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Panda | 181 | 122 | 56 | 5 | 379 | - | 2.18 | 67% | 33% | 0:14 |
| Broken_Soul | 143 | 62 | 85 | 2 | 264 | 58.3 cm | 0.73 | 42% | 25% | 0:09 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Panda | 19 | 6 | 3 | 4 kills | |||
| PeRcH72 | 10 | 5 | 3 kills | ||||
| JugzZz | 8 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-3v3 Brokens-Pit-v19 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 4:45 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:31, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 2-3.
JugzZz stood out as the main objective influence with 4 grabs, 1 capture, 11 returns, and an MVP score of 428. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 32 pickups, 5 captures, 2 solos, 3 assists, 68 flag kills, 26 covers, 0 seals, 38 returns, 36 mid returns, 2 clutch returns, and 0 cherry picks.
Panda supplied the sharpest shooting numbers, finishing with 33% accuracy and 122 kills.
Banter read: JugzZz did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 142 |
| 76 |
| 87 |
| 2 |
| 281 |
| 13.5 cm |
| 0.87 |
| 46% |
| 29% |
| 0:09 |
| Team Total | 466 | 260 | 228 | 9 | 924 | 35.9 cm | 1.14 | 53% | 29% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 179 | 74 | 91 | 4 | 255 | - | 0.81 | 44% | 29% | 0:08 |
| -uh.Pr3DazZz | 170 | 78 | 89 | 0 | 323 | - | 0.88 | 47% | 29% | 0:08 |
| PeRcH72FB | 119 | 76 | 80 | 1 | 289 | 20.3 cm | 0.95 | 48% | 27% | 0:09 |
| Team Total | 468 | 228 | 260 | 5 | 867 | 20.3 cm | 0.88 | 47% | 28% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 12 | 2 | 3 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Panda | 6 | 1 | 13 kills | |||
| PeRcH72 | 4 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 4 | 1 | 1 | 0 | 17 | 0/- | 92 | 8 | 4 | 10 | 0 | 11 | 1 | 428 |
| - | -uh.Pr3DazZz | Defender | 3 | 1 | 1 | 0 | 0 | 10/3 | 108 | 10 | 9 | 8 | 0 | 8 | 0 | 404 |
| - | Broken_Soul | Attacker | 9 | 2 | 0 | 1 | 11 | 0/- | 127 | 1 | 3 | 3 | 0 | 3 | 0 | 303 |
| - | -uh.StarzZz`- | Attacker | 9 | 0 | 1 | 0 | 11 | 0/- | 73 | 5 | 5 | 4 | 0 | 4 | 1 | 300 |
| - | Panda | Attacker | 7 | 0 | 0 | 0 | 13 | 0/- | 0 | 6 | 5 | 8 | 0 | 9 | 0 | 296 |
| - | PeRcH72 | Attacker | 13 | 1 | 0 | 1 | 6 | 0/- | 100 | 2 | 0 | 3 | 0 | 3 | 0 | 292 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 24 | 25 | 26 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Panda | 25000 | 500 | 0Hz | 33 | 34 | 37 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 12 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 92 | 93 | 95 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. You helped keep the score under control with 8 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Panda | Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.11x rating backs that up. Your attacking runs had purpose, with 9 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 62-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 13 grabs into 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |