Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2026, 19:27
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 237 | 96 | 113 | 0 | 280 | 36.0 cm | 0.85 | 46% | 34% | 0:05 |
| pho`FB | 131 | 88 | 104 | 0 | 245 | 20.3 cm | 0.85 | 46% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 25 | 7 | 3 | 3 | 5 kills | ||
| newut | 14 | 6 | 3 kills | ||||
| pho` | 14 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 1-10 in favour of Blue Team.
The opening breakthrough came at 1:53 when chroot@tossy3 scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:49, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-10.
chroot@tossy3 stood out as the main objective influence with 14 grabs, 5 captures, 1 return, and an MVP score of 759. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 47 grabs, 28 pickups, 11 captures, 1 solos, 8 assists, 64 flag kills, 47 covers, 0 seals, 36 returns, 34 mid returns, 2 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 143 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: chroot@tossy3 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 91 |
| 50 |
| 105 |
| 0 |
| 270 |
| - |
| 0.48 |
| 32% |
| 19% |
| 0:06 |
| Team Total | 459 | 234 | 322 | 0 | 795 | 28.1 cm | 0.73 | 42% | 30% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 271 | 143 | 81 | 0 | 312 | - | 1.77 | 64% | 47% | 0:08 |
| chroot@tossy3 | 228 | 84 | 72 | 0 | 264 | - | 1.17 | 54% | 33% | 0:09 |
| newut | 205 | 95 | 81 | 0 | 270 | - | 1.17 | 54% | 35% | 0:08 |
| Team Total | 704 | 322 | 234 | 0 | 846 | - | 1.38 | 58% | 39% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 12 | 2 | 4 | 4 kills |
| O2 | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 6 | 1 | 12 kills | |||
| newut | 1 | 1 | 10 kills | |||
| pho` | 1 | 8 kills | ||||
| chroot@tossy3 | 2 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| O2 | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | chroot@tossy3 | Attacker | 14 | 5 | 4 | 1 | 4 | 0/- | 614 | 8 | 9 | 1 | 2 | 1 | 0 | 759 |
| - | newut | Attacker | 15 | 3 | 4 | 0 | 6 | 0/- | 337 | 10 | 12 | 4 | 0 | 5 | 1 | 638 |
| - | saxon | Defender | 0 | 2 | 0 | 0 | 0 | 13/- | 49 | 4 | 17 | 10 | 0 | 11 | 1 | 573 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 28/15 | 0 | 1 | 3 | 15 | 0 | 15 | 0 | 458 |
| - | O2 | Attacker | 7 | 1 | 0 | 0 | 3 | 0/- | 100 | 1 | 4 | 2 | 0 | 2 | 0 | 204 |
| - | pho` | Attacker | 11 | 0 | 0 | 0 | 10 | 0/- | 0 | 4 | 2 | 2 | 0 | 2 | 0 | 201 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 29 | 41 | 2 | Occasional lag spikes | |
| saxon | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 94 | 97 | 0 | Minor variation | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 28 | 30 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.99x. Your attacking play was strong, especially because you turned 14 grabs into 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 1.81x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 143-81 with a 1.77 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.65x. Your flag work was one of your best areas, with 15 grabs producing 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | Great game, this was a really strong performance from you at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. I think survival was your main issue: 50-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |